Asymmetric AR/VR collaboration systems bring a remote VR user to a local AR user's physical environment, allowing them to communicate and work within a shared virtual/physical space. Such systems often display the remote environment through 3D reconstructions or 360-degree videos. While 360-degree cameras stream an environment in higher quality, they lack spatial information, making them less interactable. We present VirtualNexus, an AR/VR collaboration system that enhances 360-degree video AR/VR collaboration with environment cutouts and virtual replicas. VR users can define cutouts of the remote environment to interact with as a world-in-miniature, and their interactions are synchronized to the local AR perspective. Furthermore, AR users can rapidly scan and share 3D virtual replicas of physical objects using neural rendering. We demonstrated our system's utility through 3 example applications and evaluated our system in a dyadic usability test. VirtualNexus extends the interaction space of 360-degree telepresence systems, offering improved physical presence, versatility, and clarity in interactions.
@article{arxiv.2408.02914,
title = {VirtualNexus: Enhancing 360-Degree Video AR/VR Collaboration with Environment Cutouts and Virtual Replicas},
author = {Xincheng Huang and Michael Yin and Ziyi Xia and Robert Xiao},
journal= {arXiv preprint arXiv:2408.02914},
year = {2024}
}
Comments
12 pages, 10 figures, to be published in The 37th Annual ACM Symposium on User Interface Software and Technology (UIST'24)