English

Pixels, voxels, and views: A study of shape representations for single view 3D object shape prediction

Computer Vision and Pattern Recognition 2018-06-13 v2

Abstract

The goal of this paper is to compare surface-based and volumetric 3D object shape representations, as well as viewer-centered and object-centered reference frames for single-view 3D shape prediction. We propose a new algorithm for predicting depth maps from multiple viewpoints, with a single depth or RGB image as input. By modifying the network and the way models are evaluated, we can directly compare the merits of voxels vs. surfaces and viewer-centered vs. object-centered for familiar vs. unfamiliar objects, as predicted from RGB or depth images. Among our findings, we show that surface-based methods outperform voxel representations for objects from novel classes and produce higher resolution outputs. We also find that using viewer-centered coordinates is advantageous for novel objects, while object-centered representations are better for more familiar objects. Interestingly, the coordinate frame significantly affects the shape representation learned, with object-centered placing more importance on implicitly recognizing the object category and viewer-centered producing shape representations with less dependence on category recognition.

Keywords

Cite

@article{arxiv.1804.06032,
  title  = {Pixels, voxels, and views: A study of shape representations for single view 3D object shape prediction},
  author = {Daeyun Shin and Charless C. Fowlkes and Derek Hoiem},
  journal= {arXiv preprint arXiv:1804.06032},
  year   = {2018}
}

Comments

CVPR 2018

R2 v1 2026-06-23T01:25:51.469Z