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We present RangeRCNN, a novel and effective 3D object detection framework based on the range image representation. Most existing methods are voxel-based or point-based. Though several optimizations have been introduced to ease the sparsity…

Computer Vision and Pattern Recognition · Computer Science 2021-03-24 Zhidong Liang , Ming Zhang , Zehan Zhang , Xian Zhao , Shiliang Pu

Robots can use Visual Imitation Learning (VIL) to learn manipulation tasks from video demonstrations. However, translating visual observations into actionable robot policies is challenging due to the high-dimensional nature of video data.…

Robotics · Computer Science 2025-01-22 Ananth Jonnavittula , Sagar Parekh , Dylan P. Losey

This paper presents a detailed study of improving visual representations for vision language (VL) tasks and develops an improved object detection model to provide object-centric representations of images. Compared to the most widely used…

Computer Vision and Pattern Recognition · Computer Science 2021-03-11 Pengchuan Zhang , Xiujun Li , Xiaowei Hu , Jianwei Yang , Lei Zhang , Lijuan Wang , Yejin Choi , Jianfeng Gao

Virtual Reality (VR) has the potential to support mobile knowledge workers by complementing traditional input devices with a large three-dimensional output space and spatial input. Previous research on supporting VR knowledge work explored…

The understanding of human-object interactions is fundamental in First Person Vision (FPV). Visual tracking algorithms which follow the objects manipulated by the camera wearer can provide useful information to effectively model such…

Computer Vision and Pattern Recognition · Computer Science 2022-10-20 Matteo Dunnhofer , Antonino Furnari , Giovanni Maria Farinella , Christian Micheloni

We propose three novel spatial data selection techniques for particle data in VR visualization environments. They are designed to be target- and context-aware and be suitable for a wide range of data features and complex scenarios. Each…

Human-Computer Interaction · Computer Science 2024-04-25 Lixiang Zhao , Tobias Isenberg , Fuqi Xie , Hai-Ning Liang , Lingyun Yu

Robot teleoperation gains great success in various situations, including chemical pollution rescue, disaster relief, and long-distance manipulation. In this article, we propose a virtual reality (VR) based robot teleoperation system to…

Robotics · Computer Science 2023-08-03 Lingxiao Meng , Jiangshan Liu , Wei Chai , Jiankun Wang , Max Q. -H. Meng

Visual perception plays a critical role in detecting changes within immersive Virtual Reality (VR) environments. However, as visual complexity increases, perceptual performance declines, making it more difficult to detect changes quickly…

Human-Computer Interaction · Computer Science 2026-01-22 DongHoon Kim , Isaac Cho

With the advent of state-of-the-art machine learning and deep learning technologies, several industries are moving towards the field. Applications of such technologies are highly diverse ranging from natural language processing to computer…

Computer Vision and Pattern Recognition · Computer Science 2021-01-01 Viny Saajan Victor , Pramod Vadiraja , Jan-Tobias Sohns , Heike Leitte

Drawing tools for Virtual Reality (VR) enable users to model 3D designs from within the virtual environment itself. These tools employ sketching and sculpting techniques known from desktop-based interfaces and apply them to hand-based…

Human-Computer Interaction · Computer Science 2019-11-06 Daniele Giunchi , Stuart james , Donald Degraen , Anthony Steed

Virtual Reality (VR) applications require high data rate for a high-quality immersive experience, in addition to low latency to avoid dizziness and motion sickness. One of the key wireless VR challenges is providing seamless connectivity…

Networking and Internet Architecture · Computer Science 2021-10-07 Mostafa Abdelrahman , Mohammed Elbamby , Vilho Räisänen

Retargeting methods that modify the visual representation of real movements have been widely used to expand the interaction space and create engaging virtual reality experiences. For optimal user experience and performance, it is essential…

Human-Computer Interaction · Computer Science 2024-09-02 Hyunyoung Jang , Jinwook Kim , Jeongmi Lee

Task-based behavioral biometric authentication of users interacting in virtual reality (VR) environments enables seamless continuous authentication by using only the motion trajectories of the person's body as a unique signature. Deep…

Machine Learning · Computer Science 2024-01-31 Mingjun Li , Natasha Kholgade Banerjee , Sean Banerjee

Interactive object selection is a very important research problem and has many applications. Previous algorithms require substantial user interactions to estimate the foreground and background distributions. In this paper, we present a…

Computer Vision and Pattern Recognition · Computer Science 2016-03-15 Ning Xu , Brian Price , Scott Cohen , Jimei Yang , Thomas Huang

LiDAR is an important method for autonomous driving systems to sense the environment. The point clouds obtained by LiDAR typically exhibit sparse and irregular distribution, thus posing great challenges to the detection of 3D objects,…

Computer Vision and Pattern Recognition · Computer Science 2020-10-28 Tai Wang , Xinge Zhu , Dahua Lin

Target pointing selection is a fundamental task. According to Fitts' law, users need more time to select targets with smaller sizes. Expanding the target to a larger size is a practical approach that can facilitate pointing selection. It…

Human-Computer Interaction · Computer Science 2023-08-25 Rongkai Shi , Yushi Wei , Yue Li , Lingyun Yu , Hai-Ning Liang

Selection is a fundamental task that is challenging in virtual reality due to issues such as distant and small targets, occlusion, and target-dense environments. Previous research has tackled these challenges through various selection…

Human-Computer Interaction · Computer Science 2025-08-13 Chao-Jung Lai , Mauricio Sousa , Tianyu Zhang , Ludwig Sidenmark , Tovi Grossman

In modern visual SLAM systems, it is a standard practice to retrieve potential candidate map points from overlapping keyframes for further feature matching or direct tracking. In this work, we argue that keyframes are not the optimal choice…

Robotics · Computer Science 2020-03-05 Manasi Muglikar , Zichao Zhang , Davide Scaramuzza

Virtual Reality (VR) co-manipulation enables multiple users to collaboratively interact with shared virtual objects. However, existing research treats objects as monolithic entities, overlooking scenarios where users need to manipulate…

Human-Computer Interaction · Computer Science 2026-03-31 Xian Wang , Xuanru Cheng , Rongkai Shi , Lei Chen , Jingyao Zheng , Hai-Ning Liang , Lik-Hang Lee

Determining the relative pose of a previously unseen object between two images is pivotal to the success of generalizable object pose estimation. Existing approaches typically predict 3D translation utilizing the ground-truth object…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Chen Zhao , Tong Zhang , Zheng Dang , Mathieu Salzmann