English
Related papers

Related papers: ViewfinderVR: Configurable Viewfinder for Selectio…

200 papers

Today there is a high variety of haptic devices capable of providing tactile feedback. Although most of existing designs are aimed at realistic simulation of the surface properties, their capabilities are limited in attempts of displaying…

Robotics · Computer Science 2021-04-20 Aleksey Fedoseev , Nikita Chernyadev , Dzmitry Tsetserukou

Visual Odometry (VO) is essential to downstream mobile robotics and augmented/virtual reality tasks. Despite recent advances, existing VO methods still rely on heuristic design choices that require several weeks of hyperparameter tuning by…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Nico Messikommer , Giovanni Cioffi , Mathias Gehrig , Davide Scaramuzza

In virtual reality, it is widely assumed that increased realism in hand-object interactions enhances user immersion and overall experience. However, recent studies challenge this assumption, suggesting that faithfully replicating real-world…

Human-Computer Interaction · Computer Science 2025-04-02 ByungMin Kim , DongHeun Han , HyeongYeop Kang

This study proposes a novel self-calibration method for eye tracking in a virtual reality (VR) headset. The proposed method is based on the assumptions that the user's viewpoint can freely move and that the points of regard (PoRs) from…

Computer Vision and Pattern Recognition · Computer Science 2024-04-24 Ryusei Uramune , Sei Ikeda , Hiroki Ishizuka , Osamu Oshiro

Current gaze input methods for VR headsets predominantly utilize the gaze ray as a pointing cursor, often neglecting depth information in it. This study introduces FocusFlow, a novel gaze interaction technique that integrates focal depth…

Human-Computer Interaction · Computer Science 2023-08-15 Chenyang Zhang , Tiansu Chen , Rohan Nedungadi , Eric Shaffer , Elahe Soltanaghai

Visual object tracking (VOT) is an essential component for many applications, such as autonomous driving or assistive robotics. However, recent works tend to develop accurate systems based on more computationally expensive feature…

Computer Vision and Pattern Recognition · Computer Science 2020-07-03 Jianren Wang , Yihui He

Today's virtual reality (VR) systems and environments assume that users have typical abilities, which can make VR inaccessible to people with physical impairments. However, there is not yet an understanding of how inaccessible locomotion…

Human-Computer Interaction · Computer Science 2025-10-10 Rachel L. Franz , Jacob O. Wobbrock

Tracking-by-detection approaches are some of the most successful object trackers in recent years. Their success is largely determined by the detector model they learn initially and then update over time. However, under challenging…

Computer Vision and Pattern Recognition · Computer Science 2015-10-01 Yang Hua , Karteek Alahari , Cordelia Schmid

In the context of future manufacturing lines, removing fixtures will be a fundamental step to increase the flexibility of autonomous systems in assembly and logistic operations. Vision-based 3D pose estimation is a necessity to accurately…

Robotics · Computer Science 2020-10-05 Bjarne Grossmann , Francesco Rovida , Volker Krueger

As we move through the world, the pattern of light projected on our eyes is complex and dynamic, yet we are still able to distinguish between moving and stationary objects. We propose that humans accomplish this by exploiting constraints…

Neurons and Cognition · Quantitative Biology 2025-05-14 Hope Lutwak , Bas Rokers , Eero P. Simoncelli

360-degree panoramic videos have gained considerable attention in recent years due to the rapid development of head-mounted displays (HMDs) and panoramic cameras. One major problem in streaming panoramic videos is that panoramic videos are…

Computer Vision and Pattern Recognition · Computer Science 2022-12-21 Yuang Jiang , Konstantinos Poularakis , Diego Kiedanski , Sastry Kompella , Leandros Tassiulas

We investigate the perception of visual variables on wall-sized tiled displays within an immersive environment. We designed and conducted two formal user studies focusing on elementary visualization reading tasks in VR. The first study…

Human-Computer Interaction · Computer Science 2025-01-20 Dongyun Han , Anastasia Bezerianos , Petra Isenberg , Isaac Cho

In our daily lives, we can naturally convey instructions for the spatial manipulation of objects using words and gestures. Transposing this form of interaction into virtual reality (VR) object manipulation can be beneficial. We propose VR…

Human-Computer Interaction · Computer Science 2025-02-05 Xiangzhi Eric Wang , Zackary P. T. Sin , Ye Jia , Daniel Archer , Wynonna H. Y. Fong , Qing Li , Chen Li

Object detection is a fundamental visual recognition problem in computer vision and has been widely studied in the past decades. Visual object detection aims to find objects of certain target classes with precise localization in a given…

Computer Vision and Pattern Recognition · Computer Science 2019-08-13 Xiongwei Wu , Doyen Sahoo , Steven C. H. Hoi

Consumer Virtual Reality (VR) has been widely used in various application areas, such as entertainment and medicine. In spite of the superb immersion experience, to enable high-quality VR on untethered mobile devices remains an extremely…

Networking and Internet Architecture · Computer Science 2022-10-03 Songzhou Yang , Yuan He , Xiaolong Zheng

While users could embody virtual avatars that mirror their physical movements in Virtual Reality, these avatars' motions can be redirected to enable novel interactions. Excessive redirection, however, could break the user's sense of…

Human-Computer Interaction · Computer Science 2025-02-17 Zhipeng Li , Yishu Ji , Ruijia Chen , Tianqi Liu , Yuntao Wang , Yuanchun Shi , Yukang Yan

View transformation robustness (VTR) is critical for deep-learning-based multi-view 3D object reconstruction models, which indicates the methods' stability under inputs with various view transformations. However, existing research seldom…

Computer Vision and Pattern Recognition · Computer Science 2025-10-22 Qi Zhang , Zhouhang Luo , Tao Yu , Hui Huang

Robots need the capability of placing objects in arbitrary, specific poses to rearrange the world and achieve various valuable tasks. Object reorientation plays a crucial role in this as objects may not initially be oriented such that the…

Robotics · Computer Science 2022-02-23 Kentaro Wada , Stephen James , Andrew J. Davison

The use of rendered images, whether from completely synthetic datasets or from 3D reconstructions, is increasingly prevalent in vision tasks. However, little attention has been given to how the selection of viewpoints affects the…

Computer Vision and Pattern Recognition · Computer Science 2017-04-11 Kyle Genova , Manolis Savva , Angel X. Chang , Thomas Funkhouser

In this work, we aim to learn a unified vision-based policy for multi-fingered robot hands to manipulate a variety of objects in diverse poses. Though prior work has shown benefits of using human videos for policy learning, performance…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Zerui Chen , Shizhe Chen , Etienne Arlaud , Ivan Laptev , Cordelia Schmid
‹ Prev 1 4 5 6 7 8 10 Next ›