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Generative Adversarial Networks (GANs) enjoy great success at image generation, but have proven difficult to train in the domain of natural language. Challenges with gradient estimation, optimization instability, and mode collapse have lead…

Computation and Language · Computer Science 2020-02-28 Cyprien de Masson d'Autume , Mihaela Rosca , Jack Rae , Shakir Mohamed

In this work, we present an interesting attempt on mixture generation: absorbing different image concepts (e.g., content and style) from different domains and thus generating a new domain with learned concepts. In particular, we propose a…

Machine Learning · Computer Science 2018-07-05 Guang-Yuan Hao , Hong-Xing Yu , Wei-Shi Zheng

Prediction of human actions in social interactions has important applications in the design of social robots or artificial avatars. In this paper, we focus on a unimodal representation of interactions and propose to tackle interaction…

Neural and Evolutionary Computing · Computer Science 2022-09-13 Louis Airale , Dominique Vaufreydaz , Xavier Alameda-Pineda

Emojis have become a very popular part of daily digital communication. Their appeal comes largely in part due to their ability to capture and elicit emotions in a more subtle and nuanced way than just plain text is able to. In line with…

Computer Vision and Pattern Recognition · Computer Science 2017-12-18 Dianna Radpour , Vivek Bheda

GAN is a deep-learning based generative approach to generate contents such as images, languages and speeches. Recently, studies have shown that GAN can also be applied to generative adversarial attack examples to fool the machine-learning…

Machine Learning · Computer Science 2019-11-15 Feng Chen , Yunkai Shang , Bo Xu , Jincheng Hu

We propose an approach to address two issues that commonly occur during training of unsupervised GANs. First, since GANs use only a continuous latent distribution to embed multiple classes or clusters of data, they often do not correctly…

Machine Learning · Computer Science 2018-03-13 Youngjin Kim , Minjung Kim , Gunhee Kim

Generative Adversarial Networks (GANs) have shown great capacity on image generation, in which a discriminative model guides the training of a generative model to construct images that resemble real images. Recently, GANs have been extended…

Computation and Language · Computer Science 2018-08-24 Xinyue Liu , Xiangnan Kong , Lei Liu , Kuorong Chiang

Automatically generating coherent and semantically meaningful text has many applications in machine translation, dialogue systems, image captioning, etc. Recently, by combining with policy gradient, Generative Adversarial Nets (GAN) that…

Computation and Language · Computer Science 2017-12-11 Jiaxian Guo , Sidi Lu , Han Cai , Weinan Zhang , Yong Yu , Jun Wang

In this paper, we propose Dynamics Transfer GAN; a new method for generating video sequences based on generative adversarial learning. The spatial constructs of a generated video sequence are acquired from the target image. The dynamics of…

Computer Vision and Pattern Recognition · Computer Science 2017-12-12 Wissam J. Baddar , Geonmo Gu , Sangmin Lee , Yong Man Ro

Generative Adversarial Networks (GANs) have shown great promise recently in image generation. Training GANs for language generation has proven to be more difficult, because of the non-differentiable nature of generating text with recurrent…

Computation and Language · Computer Science 2017-12-22 Ofir Press , Amir Bar , Ben Bogin , Jonathan Berant , Lior Wolf

We introduce Genie, the first generative interactive environment trained in an unsupervised manner from unlabelled Internet videos. The model can be prompted to generate an endless variety of action-controllable virtual worlds described…

This paper proposes the decision tree latent controller generative adversarial network (DTLC-GAN), an extension of a GAN that can learn hierarchically interpretable representations without relying on detailed supervision. To impose a…

Computer Vision and Pattern Recognition · Computer Science 2018-05-29 Takuhiro Kaneko , Kaoru Hiramatsu , Kunio Kashino

Generative Adversarial Networks (GANs) are a powerful framework for deep generative modeling. Posed as a two-player minimax problem, GANs are typically trained end-to-end on real-valued data and can be used to train a generator of…

Machine Learning · Statistics 2017-11-15 Anirudh Goyal , Nan Rosemary Ke , Alex Lamb , R Devon Hjelm , Chris Pal , Joelle Pineau , Yoshua Bengio

Generative adversarial networks (GANs) are emerging machine learning models for generating synthesized data similar to real data by jointly training a generator and a discriminator. In many applications, data and computational resources are…

Machine Learning · Computer Science 2021-07-20 Jinke Ren , Chonghe Liu , Guanding Yu , Dongning Guo

We propose the HumanGAN, a generative adversarial network (GAN) incorporating human perception as a discriminator. A basic GAN trains a generator to represent a real-data distribution by fooling the discriminator that distinguishes real and…

Sound · Computer Science 2019-09-26 Kazuki Fujii , Yuki Saito , Shinnosuke Takamichi , Yukino Baba , Hiroshi Saruwatari

In this paper, we propose a generative model which learns the relationship between language and human action in order to generate a human action sequence given a sentence describing human behavior. The proposed generative model is a…

Machine Learning · Computer Science 2017-10-25 Hyemin Ahn , Timothy Ha , Yunho Choi , Hwiyeon Yoo , Songhwai Oh

Procedural Content Generation (PCG) refers to the practice, in videogames and other games, of generating content such as levels, quests, or characters algorithmically. Motivated by the need to make games replayable, as well as to reduce…

Artificial Intelligence · Computer Science 2020-03-18 Sebastian Risi , Julian Togelius

Since its appearance, Generative Adversarial Networks (GANs) have received a lot of interest in the AI community. In image generation several projects showed how GANs are able to generate photorealistic images but the results so far did not…

Computer Vision and Pattern Recognition · Computer Science 2017-06-02 Marco Marchesi

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

Artificial Intelligence · Computer Science 2025-03-31 Ahmed Khalifa , Roberto Gallotta , Matthew Barthet , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis

As academic interest in procedural content generation (PCG) for games has increased, so has the need for methodologies for comparing and contrasting the output spaces of alternative PCG systems. In this paper we introduce and evaluate a…

Human-Computer Interaction · Computer Science 2022-11-01 Oliver Withington , Laurissa Tokarchuk