Related papers: World-GAN: a Generative Model for Minecraft Worlds
The paper presents the PCGPT framework, an innovative approach to procedural content generation (PCG) using offline reinforcement learning and transformer networks. PCGPT utilizes an autoregressive model based on transformers to generate…
We consider learning based methods for visual localization that do not require the construction of explicit maps in the form of point clouds or voxels. The goal is to learn an implicit representation of the environment at a higher, more…
We propose a new type of General Adversarial Network (GAN) to resolve a common issue with Deep Learning. We develop a novel architecture that can be applied to existing latent vector based GAN structures that allows them to generate…
Dark matter in the universe evolves through gravity to form a complex network of halos, filaments, sheets and voids, that is known as the cosmic web. Computational models of the underlying physical processes, such as classical N-body…
Recent approaches have demonstrated the promise of using diffusion models to generate interactive and explorable worlds. However, most of these methods face critical challenges such as excessively large parameter sizes, reliance on lengthy…
We propose an adversarial learning approach for generating multi-turn dialogue responses. Our proposed framework, hredGAN, is based on conditional generative adversarial networks (GANs). The GAN's generator is a modified hierarchical…
Generative Adversarial Networks (GANs) have made a dramatic leap in high-fidelity image synthesis and stylized face generation. Recently, a layer-swapping mechanism has been developed to improve the stylization performance. However, this…
This study focused on efficient text generation using generative adversarial networks (GAN). Assuming that the goal is to generate a paragraph of a user-defined topic and sentimental tendency, conventionally the whole network has to be…
We propose a new approach to Generative Adversarial Networks (GANs) to achieve an improved performance with additional robustness to its so-called and well recognized mode collapse. We first proceed by mapping the desired data onto a…
Generative Adversarial Networks (GANs) are the driving force behind the state-of-the-art in image generation. Despite their ability to synthesize high-resolution photo-realistic images, generating content with on-demand conditioning of…
While Generative Adversarial Networks (GANs) show increasing performance and the level of realism is becoming indistinguishable from natural images, this also comes with high demands on data and computation. We show that state-of-the-art…
State-of-the-art offline handwriting text recognition systems tend to use neural networks and therefore require a large amount of annotated data to be trained. In order to partially satisfy this requirement, we propose a system based on…
Constructing a physically realistic and accurately scaled simulated 3D world is crucial for the training and evaluation of embodied intelligence tasks. The diversity, realism, low cost accessibility and affordability of 3D data assets are…
In unsupervised data generation tasks, besides the generation of a sample based on previous observations, one would often like to give hints to the model in order to bias the generation towards desirable metrics. We propose a method that…
The past few years have witnessed fast development in video quality enhancement via deep learning. Existing methods mainly focus on enhancing the objective quality of compressed video while ignoring its perceptual quality. In this paper, we…
We present SP-GAN, a new unsupervised sphere-guided generative model for direct synthesis of 3D shapes in the form of point clouds. Compared with existing models, SP-GAN is able to synthesize diverse and high-quality shapes with fine…
We propose a novel generative adversarial network (GAN) for the task of unsupervised learning of 3D representations from natural images. Most generative models rely on 2D kernels to generate images and make few assumptions about the 3D…
Generative adversarial network (GAN) has achieved impressive success on cross-domain generation, but it faces difficulty in cross-modal generation due to the lack of a common distribution between heterogeneous data. Most existing methods of…
Deep clustering (DC) leverages the representation power of deep architectures to learn embedding spaces that are optimal for cluster analysis. This approach filters out low-level information irrelevant for clustering and has proven…
We present MRGAN, a multi-rooted adversarial network which generates part-disentangled 3D point-cloud shapes without part-based shape supervision. The network fuses multiple branches of tree-structured graph convolution layers which produce…