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Recommender Systems have proliferated as general-purpose approaches to model a wide variety of consumer interaction data. Specific instances make use of signals ranging from user feedback, item relationships, geographic locality, social…

Information Retrieval · Computer Science 2018-08-31 Wang-Cheng Kang , Mengting Wan , Julian McAuley

Due to the convenience of mobile devices, the online games have become an important part for user entertainments in reality, creating a demand for friend recommendation in online games. However, none of existing approaches can effectively…

Social and Information Networks · Computer Science 2025-04-29 Qiwei Wang , Dandan Lin , Wenqing Lin , Ziming Wu

The nascent field of neurogames relies on active Brain-Computer Interface input to drive its game mechanics. Consequently, users expect their conscious will to be meaningfully reflected on the virtual environment they're engaging in.…

Human-Computer Interaction · Computer Science 2025-04-22 Diego Saldivar

Human-machine interaction has been around for several decades now, with new applications emerging every day. One of the major goals that remain to be achieved is designing an interaction similar to how a human interacts with another human.…

Human-Computer Interaction · Computer Science 2022-12-27 Tauheed Khan Mohd , Nicole Nguyen , Ahmad Y Javaid

Quantum game theory offers a lot of interesting questions, and it is relevant to use the quantum information theory to resolve or improve games with lack of information : how to use the power of quantum entanglement to show the superiority…

Quantum Physics · Physics 2007-05-23 Sylvain Gravier , Philippe Jorrand , Mehdi Mhalla , Charles Payan

This paper presents a brief review of current game usability models. This leads to the conception of a high-level game development-centered usability model that integrates current usability approaches in game industry and game research.

Human-Computer Interaction · Computer Science 2010-04-05 Lennart E. Nacke

Desensitization addresses safe optimal planning under parametric uncertainties by providing sensitivity function-based risk estimates. This paper expands upon the existing work on desensitization in optimal control to address safe planning…

Systems and Control · Electrical Eng. & Systems 2024-02-08 Vinodhini Comandur , Tulasi Ram Vechalapu , Venkata Ramana Makkapati , Panagiotis Tsiotras , Seth Hutchinson

We address the problem of tactile localization, where the goal is to identify image regions that share the same material properties as a tactile input. Existing visuo-tactile methods rely on global alignment and thus fail to capture the…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Seongyu Kim , Seungwoo Lee , Hyeonggon Ryu , Joon Son Chung , Arda Senocak

Applying neural network (NN) methods in games can lead to various new and exciting game dynamics not previously possible. However, they also lead to new challenges such as the lack of large, clean datasets, varying player skill levels, and…

Machine Learning · Computer Science 2021-07-06 Mathias Löwe , Jennifer Villareale , Evan Freed , Aleksanteri Sladek , Jichen Zhu , Sebastian Risi

We explore novel game mechanics and techniques in the domain of gamified and game-based mobile mental health applications. By combining modern game design elements with techniques applied by practitioners (e.g., therapists) and known…

Human-Computer Interaction · Computer Science 2021-11-12 Styliani Zygotegou , Georgios Anastassakis , Georgios Tsatiris , Kostas Karpouzis

Designing for situational awareness could lead to better solutions for disabled people, likewise, exploring the needs of disabled people could lead to innovations that can address situational impairments. This in turn can create…

Human-Computer Interaction · Computer Science 2019-04-15 Tigmanshu Bhatnagar , Youngjun Cho , Nicolai Marquardt , Catherine Holloway

Pixel art is a popular artistic style adopted in the gaming industry, and nowadays, it is often accompanied by modern rendering techniques. One example is dynamic lighting for the game sprites, for which normal mapping defines how the light…

Graphics · Computer Science 2022-12-20 Rodrigo D. Moreira , Flávio Coutinho , Luiz Chaimowicz

This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…

Artificial Intelligence · Computer Science 2021-05-10 Kostas Karpouzis , George Tsatiris

Interacting with video games is challenging for people with upper-limb impairments, especially when multiple hand-based inputs are required in rapid succession. Human cooperation, where another person assists the player, has been proposed…

Human-Computer Interaction · Computer Science 2026-05-04 Dragan Ahmetovic , Matteo Manzoni , Filippo Corti , Sergio Mascetti

We present a novel algorithm for game-theoretic trajectory planning, tailored for settings in which agents can only observe one another in specific regions of the state space. Such problems arise naturally in the context of multi-robot…

Multiagent Systems · Computer Science 2024-06-18 Kushagra Gupta , David Fridovich-Keil

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

Machine Learning · Statistics 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

As road transportation has been identified as a major contributor of environmental pollution, motivating individuals to adopt a more eco-friendly driving style could have a substantial ecological as well as financial benefit. With…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-10-20 Christos Tselios , Stavros Nousias , Dimitris Bitzas , Dimitrios Amaxilatis , Orestis Akrivopoulos , Aris S. Lalos , Konstantinos Moustakas , Ioannis Chatzigiannakis

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

Despite the recent achievements made in the multi-modal emotion recognition task, two problems still exist and have not been well investigated: 1) the relationship between different emotion categories are not utilized, which leads to…

Computation and Language · Computer Science 2020-10-08 Wenliang Dai , Zihan Liu , Tiezheng Yu , Pascale Fung

Multimodal wearable sensor data classification plays an important role in ubiquitous computing and has a wide range of applications in scenarios from healthcare to entertainment. However, most existing work in this field employs…

Computer Vision and Pattern Recognition · Computer Science 2018-05-02 Xiang Zhang , Lina Yao , Chaoran Huang , Sen Wang , Mingkui Tan , Guodong Long , Can Wang