This paper presents a brief review of current game usability models. This leads to the conception of a high-level game development-centered usability model that integrates current usability approaches in game industry and game research.
@article{arxiv.1004.0256,
title = {From Playability to a Hierarchical Game Usability Model},
author = {Lennart E. Nacke},
journal= {arXiv preprint arXiv:1004.0256},
year = {2010}
}