Malicious User Experience Design Research for Cybersecurity
Human-Computer Interaction
2018-10-29 v1
Abstract
This paper explores the factors and theory behind the user-centered research that is necessary to create a successful game-like prototype, and user experience, for malicious users in a cybersecurity context. We explore what is known about successful addictive design in the fields of video games and gambling to understand the allure of breaking into a system, and the joy of thwarting the security to reach a goal or a reward of data. Based on the malicious user research, game user research, and using the GameFlow framework, we propose a novel malicious user experience design approach
Keywords
Cite
@article{arxiv.1806.11060,
title = {Malicious User Experience Design Research for Cybersecurity},
author = {Adam Trowbridge and Filipo Sharevski and Jessica Westbrook},
journal= {arXiv preprint arXiv:1806.11060},
year = {2018}
}