English

Malicious User Experience Design Research for Cybersecurity

Human-Computer Interaction 2018-10-29 v1

Abstract

This paper explores the factors and theory behind the user-centered research that is necessary to create a successful game-like prototype, and user experience, for malicious users in a cybersecurity context. We explore what is known about successful addictive design in the fields of video games and gambling to understand the allure of breaking into a system, and the joy of thwarting the security to reach a goal or a reward of data. Based on the malicious user research, game user research, and using the GameFlow framework, we propose a novel malicious user experience design approach

Keywords

Cite

@article{arxiv.1806.11060,
  title  = {Malicious User Experience Design Research for Cybersecurity},
  author = {Adam Trowbridge and Filipo Sharevski and Jessica Westbrook},
  journal= {arXiv preprint arXiv:1806.11060},
  year   = {2018}
}
R2 v1 2026-06-23T02:45:04.684Z