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Related papers: Deceptive Level Generation for Angry Birds

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The design of video game levels is a complex and critical task. Levels need to elicit fun and challenge while avoiding frustration at all costs. In this paper, we present a framework to assist designers in the creation of levels for 2D…

Artificial Intelligence · Computer Science 2018-04-25 Antonio Umberto Aramini , Pier Luca Lanzi , Daniele Loiacono

Recent advances in artificial intelligence have been strongly driven by the use of game environments for training and evaluating agents. Games are often accessible and versatile, with well-defined state-transitions and goals allowing for…

Machine Learning · Computer Science 2019-09-19 Benjamin Beyret , José Hernández-Orallo , Lucy Cheke , Marta Halina , Murray Shanahan , Matthew Crosby

While generative AI excels in content generation, it does not always increase user engagement. This can be attributed to two main factors. First, generative AI generates content without incorporating explicit or implicit feedback about user…

Human-Computer Interaction · Computer Science 2023-12-21 Jingying Zeng , Jaewon Yang , Waleed Malik , Xiao Yan , Richard Huang , Qi He

This paper presents a level generation method for Super Mario by stitching together pre-generated "scenes" that contain specific mechanics, using mechanic-sequences from agent playthroughs as input specifications. Given a sequence of…

Artificial Intelligence · Computer Science 2020-02-11 Michael Cerny Green , Luvneesh Mugrai , Ahmed Khalifa , Julian Togelius

Explanatory inference is the creation and evaluation of hypotheses that provide explanations, and is sometimes known as abduction or abductive inference. Generative AI is a new set of artificial intelligence models based on novel algorithms…

Artificial Intelligence · Computer Science 2024-09-20 Paul Thagard

Background: Deception detection through analysing language is a promising avenue using both human judgments and automated machine learning judgments. For both forms of credibility assessment, automated adversarial attacks that rewrite…

Computation and Language · Computer Science 2025-06-03 Bennett Kleinberg , Riccardo Loconte , Bruno Verschuere

Large Language Model (LLM)-based agents are increasingly used as autonomous subordinates that carry out tasks for users. This raises the question of whether they may also engage in deception, similar to how individuals in human…

Process Reward Models (PRMs) enhance reasoning ability of LLMs by providing step-level supervision. However, their widespread adoption is limited due to expensive manual step-level annotation and poor generalization of static training data…

Machine Learning · Computer Science 2025-12-01 Gurusha Juneja , Deepak Nathani , William Yang Wang

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

Artificial Intelligence · Computer Science 2025-03-31 Ahmed Khalifa , Roberto Gallotta , Matthew Barthet , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis

Generative modeling offers new opportunities for bioacoustics, enabling the synthesis of realistic animal vocalizations that could support biomonitoring efforts and supplement scarce data for endangered species. However, directly generating…

Sound · Computer Science 2025-09-03 Tianyu Song , Ton Viet Ta

The General Video Game Artificial Intelligence (GVGAI) competition has been running for several years with various tracks. This paper focuses on the challenge of the GVGAI learning track in which 3 games are selected and 2 levels are given…

Artificial Intelligence · Computer Science 2020-05-25 Martin Balla , Simon M. Lucas , Diego Perez-Liebana

Linear probes are a promising approach for monitoring AI systems for deceptive behaviour. Previous work has shown that a linear classifier trained on a contrastive instruction pair and a simple dataset can achieve good performance. However,…

Artificial Intelligence · Computer Science 2026-02-03 Vikram Natarajan , Devina Jain , Shivam Arora , Satvik Golechha , Joseph Bloom

Reasoning about the behaviour of physical objects is a key capability of agents operating in physical worlds. Humans are very experienced in physical reasoning while it remains a major challenge for AI. To facilitate research addressing…

Artificial Intelligence · Computer Science 2021-08-31 Cheng Xue , Vimukthini Pinto , Chathura Gamage , Peng Zhang , Jochen Renz

Generative adversarial networks (GANs) are a novel approach to generative modelling, a task whose goal it is to learn a distribution of real data points. They have often proved difficult to train: GANs are unlike many techniques in machine…

Machine Learning · Computer Science 2018-07-02 Samuel A. Barnett

Most work on automated deception detection (ADD) in video has two restrictions: (i) it focuses on a video of one person, and (ii) it focuses on a single act of deception in a one or two minute video. In this paper, we propose a new ADD…

Computer Vision and Pattern Recognition · Computer Science 2019-06-18 Chongyang Bai , Maksim Bolonkin , Judee Burgoon , Chao Chen , Norah Dunbar , Bharat Singh , V. S. Subrahmanian , Zhe Wu

In adversarial attacks intended to confound deep learning models, most studies have focused on limiting the magnitude of the modification so that humans do not notice the attack. On the other hand, during an attack against autonomous cars,…

Machine Learning · Computer Science 2019-11-21 Hiromu Yakura , Youhei Akimoto , Jun Sakuma

Although deep reinforcement learning agents have produced impressive results in many domains, their decision making is difficult to explain to humans. To address this problem, past work has mainly focused on explaining why an action was…

Machine Learning · Computer Science 2019-10-01 Matthew L. Olson , Lawrence Neal , Fuxin Li , Weng-Keen Wong

To assess the knowledge proficiency of a learner, multiple choice question is an efficient and widespread form in standard tests. However, the composition of the multiple choice question, especially the construction of distractors is quite…

Computation and Language · Computer Science 2020-11-30 Zhaopeng Qiu , Xian Wu , Wei Fan

Advanced AI systems sometimes act in ways that differ from human intent. To gather clear, reproducible examples, we ran the Misalignment Bounty: a crowdsourced project that collected cases of agents pursuing unintended or unsafe goals. The…

Artificial Intelligence · Computer Science 2025-11-06 Rustem Turtayev , Natalia Fedorova , Oleg Serikov , Sergey Koldyba , Lev Avagyan , Dmitrii Volkov

Can deception exist in differential games? We provide a case study for a Turret-Attacker differential game, where two Attackers seek to score points by reaching a target region while a Turret tries to minimize the score by aligning itself…

Computer Science and Game Theory · Computer Science 2024-05-14 Daigo Shishika , Alexander Von Moll , Dipankar Maity , Michael Dorothy