Related papers: Deceptive Level Generation for Angry Birds
While a substantial body of prior work has explored adversarial example generation for natural language understanding tasks, these examples are often unrealistic and diverge from the real-world data distributions. In this work, we introduce…
Machine learning has been a popular tool in many different fields, including procedural content generation. However, procedural content generation via machine learning (PCGML) approaches can struggle with controllability and coherence. In…
Strategic deception is an act of manipulating the opponent's perception to gain strategic advantages. In this paper, we study synthesis of deceptive winning strategies in two-player turn-based zero-sum reachability games on graphs with…
We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of…
As LLMs become more widely deployed, there is increasing interest in directly optimizing for feedback from end users (e.g. thumbs up) in addition to feedback from paid annotators. However, training to maximize human feedback creates a…
Generative models for level generation have shown great potential in game production. However, they often provide limited control over the generation, and the validity of the generated levels is unreliable. Despite this fact, only a few…
Procedural content generation (PCG) has become an increasingly popular technique in game development, allowing developers to generate dynamic, replayable, and scalable environments with reduced manual effort. In this study, a novel method…
With artificial intelligence (AI) becoming relevant in various parts of everyday life, other technologies are already widely influenced by the new way of handling large amounts of data. Although widespread already, AI has had only punctual…
Deep neural networks are known to be vulnerable to adversarial examples which are carefully crafted instances to cause the models to make wrong predictions. While adversarial examples for 2D images and CNNs have been extensively studied,…
Artificial intelligence (AI) technology enables a range of enhancements in computer-aided instruction, from accelerating the creation of teaching materials to customizing learning paths based on learner outcomes. However, ensuring the…
In order to alleviate the notorious mode collapse phenomenon in generative adversarial networks (GANs), we propose a novel training method of GANs in which certain fake samples are considered as real ones during the training process. This…
Deception plays critical roles in economics and technology, especially in emerging interactions in cyberspace. Holistic models of deception are needed in order to analyze interactions and to design mechanisms that improve them. Game theory…
Obtaining data to train robust artificial intelligence (AI)-based models for species classification can be challenging, particularly for rare species. Data augmentation can boost classification accuracy by increasing the diversity of…
Recently, deep neural networks have significant progress and successful application in various fields, but they are found vulnerable to attack instances, e.g., adversarial examples. State-of-art attack methods can generate attack images by…
Adversarial training methods typically align distributions by solving two-player games. However, in most current formulations, even if the generator aligns perfectly with data, a sub-optimal discriminator can still drive the two apart.…
We present an approach to generate novel computer game levels that blend different game concepts in an unsupervised fashion. Our primary contribution is an analogical reasoning process to construct blends between level design models learned…
Generative Adversarial Networks (GANs) have demonstrated unprecedented success in various image generation tasks. The encouraging results, however, come at the price of a cumbersome training process, during which the generator and…
Data availability is a bottleneck during early stages of development of new capabilities for intelligent artificial agents. We investigate the use of text generation techniques to augment the training data of a popular commercial artificial…
The rapid advancements in large language models and generative artificial intelligence (AI) capabilities are making their broad application in the high-stakes testing context more likely. Use of generative AI in the scoring of constructed…
Defeasible reasoning is the mode of reasoning where conclusions can be overturned by taking into account new evidence. A commonly used method in cognitive science and logic literature is to handcraft argumentation supporting inference…