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Petri games are a multi-player game model for the automatic synthesis of distributed systems, where the players are represented as tokens on a Petri net and are grouped into environment players and system players. As long as the players…

Logic in Computer Science · Computer Science 2023-10-03 Paul Hannibal

This paper addresses the longstanding problem of determining the structure of the $\leq_{\mathrm{LT}}$-order in the Effective Topos, known to effectively embed the Turing degrees. In a surprising discovery, we show that the…

Logic · Mathematics 2026-02-10 Takayuki Kihara , Ming Ng

We study verification problems for history-constrained systems (HCS), a model of guarded computation that uses nested systems. An outer system describes the process architecture in which a sequence of actions represents the communication…

Formal Languages and Automata Theory · Computer Science 2026-02-23 Louwe B. Kuijer , David Purser , Henry Sinclair-Banks , Patrick Totzke

This paper introduces a class of objects called decision rules that map infinite sequences of alternatives to a decision space. These objects can be used to model situations where a decision maker encounters alternatives in a sequence such…

Theoretical Economics · Economics 2022-09-12 Bhavook Bhardwaj , Siddharth Chatterjee

From the very dawn of the field, search with value functions was a fundamental concept of computer games research. Turing's chess algorithm from 1950 was able to think two moves ahead, and Shannon's work on chess from $1950$ includes an…

Artificial Intelligence · Computer Science 2021-11-12 Martin Schmid

This paper contributes a new way to evaluate AI. Much as one might evaluate a machine in terms of its performance at chess, this approach involves evaluating a machine in terms of its performance at a game called "MAD Chairs". At the time…

Computers and Society · Computer Science 2025-09-08 Chris Santos-Lang

The domination game is an optimization game played by two players, Dominator and Staller, who alternately select vertices in a graph $G$. A vertex is said to be dominated if it has been selected or is adjacent to a selected vertex. Each…

Combinatorics · Mathematics 2023-02-03 Leo Versteegen

We introduce consumption games, a model for discrete interactive system with multiple resources that are consumed or reloaded independently. More precisely, a consumption game is a finite-state graph where each transition is labeled by a…

Computer Science and Game Theory · Computer Science 2012-06-01 Tomáš Brázdil , Krishnendu Chatterjee , Antonín Kučera , Petr Novotný

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

Computer Science and Game Theory · Computer Science 2008-09-25 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

Games with continuous strategy sets arise in several machine learning problems (e.g. adversarial learning). For such games, simple no-regret learning algorithms exist in several cases and ensure convergence to coarse correlated equilibria…

Computer Science and Game Theory · Computer Science 2019-03-05 Pier Giuseppe Sessa , Maryam Kamgarpour , Andreas Krause

The class of algorithmically computable simple games (i) includes the class of games that have finite carriers and (ii) is included in the class of games that have finite winning coalitions. This paper characterizes computable games,…

Computer Science and Game Theory · Computer Science 2011-11-09 Masahiro Kumabe , H. Reiju Mihara

In this note, we show the class of finite, epistemic programs to be Turing complete. Epistemic programs is a widely used update mechanism used in epistemic logic, where it such are a special type of action models: One which does not contain…

Formal Languages and Automata Theory · Computer Science 2017-06-22 Dominik Klein , Rasmus K. Rendsvig

This thesis presents some geometric insights into three different types of two player prediction games -- namely general learning task, prediction with expert advice, and online convex optimization. These games differ in the nature of the…

Machine Learning · Computer Science 2018-05-23 Parameswaran Kamalaruban

In this paper, we introduce malicious Bayesian congestion games as an extension to congestion games where players might act in a malicious way. In such a game each player has two types. Either the player is a rational player seeking to…

Computer Science and Game Theory · Computer Science 2008-06-05 Martin Gairing

Partial-monitoring games constitute a mathematical framework for sequential decision making problems with imperfect feedback: The learner repeatedly chooses an action, opponent responds with an outcome, and then the learner suffers a loss…

Computer Science and Game Theory · Computer Science 2011-10-13 András Antos , Gábor Bartók , Dávid Pál , Csaba Szepesvári

The recently discovered monad, Tx = Selection (x -> r) -> r, provides an elegant way to finnd optimal strategies in sequential games. During this thesis, a library was developed which provides a set of useful functions using the selection…

Artificial Intelligence · Computer Science 2021-05-27 Johannes Hartmann

The abelian sandpile model is a simple combinatorial model for critical behaviour which has the "abelian property" that the order in which we make moves does not change the final outcome of the game. This might seem to restrict the model's…

Combinatorics · Mathematics 2021-03-26 Hannah Cairns

Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less…

Computer Science and Game Theory · Computer Science 2022-06-24 Dustin Morrill , Ryan D'Orazio , Reca Sarfati , Marc Lanctot , James R. Wright , Amy Greenwald , Michael Bowling

A Bayesian player acting in an infinite multi-player game learns to predict the other players' strategies if his prior assigns positive probability to their play (or contains a grain of truth). Kalai and Lehrer's classic grain of truth…

Computer Science and Game Theory · Computer Science 2025-08-25 Cole Wyeth , Marcus Hutter , Jan Leike , Jessica Taylor

We advance a Bayesian concept of 'intrinsic asymptotic universality' taking to its final conclusions previous conceptual and numerical work based upon a concept of a reprogrammability test and an investigation of the complex qualitative…

Computational Complexity · Computer Science 2016-01-14 Hector Zenil , Jürgen Riedel