(Un)Decidability Bounds of the Synthesis Problem for Petri Games
Abstract
Petri games are a multi-player game model for the automatic synthesis of distributed systems, where the players are represented as tokens on a Petri net and are grouped into environment players and system players. As long as the players move in independent parts of the net, they do not know of each other; when they synchronize at a joint transition, each player gets informed of the entire causal history of the other players. We show that the synthesis problem for two-player Petri games under a global safety condition is NP-complete and it can be solved within a non-deterministic exponential upper bound in the case of up to 4 players. Furthermore, we show the undecidability of the synthesis problem for Petri games with at least 6 players under a local safety condition.
Cite
@article{arxiv.2310.01000,
title = {(Un)Decidability Bounds of the Synthesis Problem for Petri Games},
author = {Paul Hannibal},
journal= {arXiv preprint arXiv:2310.01000},
year = {2023}
}
Comments
In Proceedings GandALF 2023, arXiv:2309.17318