English

Petri Games: Synthesis of Distributed Systems with Causal Memory

Logic in Computer Science 2014-08-27 v2

Abstract

We present a new multiplayer game model for the interaction and the flow of information in a distributed system. The players are tokens on a Petri net. As long as the players move in independent parts of the net, they do not know of each other; when they synchronize at a joint transition, each player gets informed of the causal history of the other player. We show that for Petri games with a single environment player and an arbitrary bounded number of system players, deciding the existence of a safety strategy for the system players is EXPTIME-complete.

Keywords

Cite

@article{arxiv.1406.1069,
  title  = {Petri Games: Synthesis of Distributed Systems with Causal Memory},
  author = {Bernd Finkbeiner and Ernst-Rüdiger Olderog},
  journal= {arXiv preprint arXiv:1406.1069},
  year   = {2014}
}

Comments

In Proceedings GandALF 2014, arXiv:1408.5560

R2 v1 2026-06-22T04:30:36.610Z