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This study aims to extend the framework for assessing artificial intelligence, called GROW-AI (Growth and Realization of Autonomous Wisdom), designed to answer the question "Can machines grow up?" -- a natural successor to the Turing Test.…

Artificial Intelligence · Computer Science 2025-08-25 Alexandru Tugui

Turing-completeness of smart contract languages in blockchain systems is often associated with a variety of language features (such as loops). In opposite, we show that Turing-completeness of a blockchain system can be achieved through…

Cryptography and Security · Computer Science 2018-06-27 Alexander Chepurnoy , Vasily Kharin , Dmitry Meshkov

Recently, in [K.R. Apt and S. Simon: Well-founded extensive games with perfect information, TARK21], we studied well-founded games, a natural extension of finite extensive games with perfect information in which all plays are finite. We…

Computer Science and Game Theory · Computer Science 2023-07-18 Krzysztof R. Apt , Sunil Simon

Alan Turing proposed in 1950 a framework called an imitation game to decide if a machine could think. Using mathematics developed largely after Turing -- category theory -- we analyze a broader class of universal imitation games (UIGs),…

Artificial Intelligence · Computer Science 2024-05-06 Sridhar Mahadevan

In this paper we describe a strategy for Dominator that finishes the total domination game in at most $3/4n$ moves for every graph $G$ on $n$ vertices without any isolated vertices or edges, confirming the 3/4-conjecture for the total…

Combinatorics · Mathematics 2022-12-19 Julien Portier , Leo Versteegen

M\"uller games form a well-established class of games for model checking and verification. These games are played on directed graphs $\mathcal G$ where Player 0 and Player 1 play by generating an infinite path through the graph. The winner…

Computer Science and Game Theory · Computer Science 2023-11-09 Zihui Liang , Bakh Khoussainov , Mingyu Xiao

Games, in their mathematical sense, are everywhere (game industries, economics, defense, education, chemistry, biology, ...).Search algorithms in games are artificial intelligence methods for playing such games. Unfortunately, there is no…

Artificial Intelligence · Computer Science 2025-05-16 Quentin Cohen-Solal

A class of discrete Bidding Combinatorial Games that generalize alternating normal play was introduced by Kant, Larsson, Rai, and Upasany (2022). The major questions concerning optimal outcomes were resolved. By generalizing standard game…

Computer Science and Game Theory · Computer Science 2023-10-31 Prem Kant , Urban Larsson , Ravi K. Rai , Akshay V. Upasany

Universal memcomputing machines (UMMs) [IEEE Trans. Neural Netw. Learn. Syst. 26, 2702 (2015)] represent a novel computational model in which memory (time non-locality) accomplishes both tasks of storing and processing of information. UMMs…

Neural and Evolutionary Computing · Computer Science 2019-05-29 Yan Ru Pei , Fabio L. Traversa , Massimiliano Di Ventra

We study biased {\em orientation games}, in which the board is the complete graph $K_n$, and Maker and Breaker take turns in directing previously undirected edges of $K_n$. At the end of the game, the obtained graph is a tournament. Maker…

Combinatorics · Mathematics 2011-07-12 Ido Ben-Eliezer , Michael Krivelevich , Benny Sudakov

We prove the Extended Church-Turing Thesis: Every effective algorithm can be efficiently simulated by a Turing machine. This is accomplished by emulating an effective algorithm via an abstract state machine, and simulating such an abstract…

Logic in Computer Science · Computer Science 2012-08-01 Nachum Dershowitz , Evgenia Falkovich

Weighted timed games are zero-sum games played by two players on a timed automaton equipped with weights, where one player wants to minimise the cumulative weight while reaching a target. Used in a reactive synthesis perspective, this…

Logic in Computer Science · Computer Science 2023-06-22 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier

Recent work by Faizal et al. (2025) claims that G\"odelian undecidability of non-algorithmic truths in our universe imply the impossibility of a formal, algorithmic simulation of the universe. This paper clarifies the distinction between…

History and Philosophy of Physics · Physics 2025-12-16 Evan Redden

This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections…

Formal Languages and Automata Theory · Computer Science 2020-10-14 Christopher H. Broadbent , Arnaud Carayol , Matthew Hague , Andrzej S. Murawski , C. -H. Luke Ong , Olivier Serre

We propose reactive Turing machines (RTMs), extending classical Turing machines with a process-theoretical notion of interaction, and use it to define a notion of executable transition system. We show that every computable transition system…

Logic in Computer Science · Computer Science 2013-03-06 Jos C. M. Baeten , Bas Luttik , Paul van Tilburg

Domination game [SIAM J.\ Discrete Math.\ 24 (2010) 979--991] and total domination game [Graphs Combin.\ 31 (2015) 1453--1462] are by now well established games played on graphs by two players, named Dominator and Staller. In this paper,…

Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…

Computer Science and Game Theory · Computer Science 2015-07-29 Dietmar Berwanger , Anup Basil Mathew

We look at consciousness through the lens of Theoretical Computer Science, a branch of mathematics that studies computation under resource limitations, distinguishing functions that are efficiently computable from those that are not. From…

Artificial Intelligence · Computer Science 2026-05-04 Lenore Blum , Manuel Blum

Behavioural cloning, where a computer is taught to perform a task based on demonstrations, has been successfully applied to various video games and robotics tasks, with and without reinforcement learning. This also includes end-to-end…

Artificial Intelligence · Computer Science 2020-05-19 Anssi Kanervisto , Joonas Pussinen , Ville Hautamäki

Evolutionary processes proved very useful for solving optimization problems. In this work, we build a formalization of the notion of cooperation and competition of multiple systems working toward a common optimization goal of the population…

Neural and Evolutionary Computing · Computer Science 2007-05-23 Mark Burgin , Eugene Eberbach
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