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In this paper, we propose a novel machine learning architecture for facial reenactment. In particular, contrary to the model-based approaches or recent frame-based methods that use Deep Convolutional Neural Networks (DCNNs) to generate…

Computer Vision and Pattern Recognition · Computer Science 2020-05-25 Mohammad Rami Koujan , Michail Christos Doukas , Anastasios Roussos , Stefanos Zafeiriou

We propose an image-based, facial reenactment system that replaces the face of an actor in an existing target video with the face of a user from a source video, while preserving the original target performance. Our system is fully automatic…

Computer Vision and Pattern Recognition · Computer Science 2016-02-09 Pablo Garrido , Levi Valgaerts , Ole Rehmsen , Thorsten Thormaehlen , Patrick Perez , Christian Theobalt

Video-to-video synthesis is a challenging problem aiming at learning a translation function between a sequence of semantic maps and a photo-realistic video depicting the characteristics of a driving video. We propose a head-to-head system…

Computer Vision and Pattern Recognition · Computer Science 2020-06-19 Mohammad Rami Koujan , Michail Christos Doukas , Anastasios Roussos , Stefanos Zafeiriou

Facial video re-targeting is a challenging problem aiming to modify the facial attributes of a target subject in a seamless manner by a driving monocular sequence. We leverage the 3D geometry of faces and Generative Adversarial Networks…

Computer Vision and Pattern Recognition · Computer Science 2021-09-29 Michail Christos Doukas , Mohammad Rami Koujan , Viktoriia Sharmanska , Anastasios Roussos

In this paper, we present our method for neural face reenactment, called HyperReenact, that aims to generate realistic talking head images of a source identity, driven by a target facial pose. Existing state-of-the-art face reenactment…

Computer Vision and Pattern Recognition · Computer Science 2023-07-21 Stella Bounareli , Christos Tzelepis , Vasileios Argyriou , Ioannis Patras , Georgios Tzimiropoulos

To enable realistic shape (e.g. pose and expression) transfer, existing face reenactment methods rely on a set of target faces for learning subject-specific traits. However, in real-world scenario end-users often only have one target face…

Computer Vision and Pattern Recognition · Computer Science 2019-08-12 Yunxuan Zhang , Siwei Zhang , Yue He , Cheng Li , Chen Change Loy , Ziwei Liu

We propose HeadOn, the first real-time source-to-target reenactment approach for complete human portrait videos that enables transfer of torso and head motion, face expression, and eye gaze. Given a short RGB-D video of the target actor, we…

Computer Vision and Pattern Recognition · Computer Science 2018-05-31 Justus Thies , Michael Zollhöfer , Christian Theobalt , Marc Stamminger , Matthias Nießner

In this paper, we present our framework for neural face/head reenactment whose goal is to transfer the 3D head orientation and expression of a target face to a source face. Previous methods focus on learning embedding networks for identity…

Computer Vision and Pattern Recognition · Computer Science 2024-02-07 Stella Bounareli , Christos Tzelepis , Vasileios Argyriou , Ioannis Patras , Georgios Tzimiropoulos

The human face is central to communication. For immersive applications, the digital presence of a person should mirror the physical reality, capturing the users idiosyncrasies and detailed facial expressions. However, current 3D head avatar…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Jalees Nehvi , Timo Bolkart , Thabo Beeler , Justus Thies

Traditional methods for constructing high-quality, personalized head avatars from monocular videos demand extensive face captures and training time, posing a significant challenge for scalability. This paper introduces a novel approach to…

Computer Vision and Pattern Recognition · Computer Science 2024-02-20 Zhixuan Yu , Ziqian Bai , Abhimitra Meka , Feitong Tan , Qiangeng Xu , Rohit Pandey , Sean Fanello , Hyun Soo Park , Yinda Zhang

The goal of face reenactment is to transfer a target expression and head pose to a source face while preserving the source identity. With the popularity of face-related applications, there has been much research on this topic. However, the…

Computer Vision and Pattern Recognition · Computer Science 2022-05-27 Wonjun Kang , Geonsu Lee , Hyung Il Koo , Nam Ik Cho

Recent learning approaches that implicitly represent surface geometry using coordinate-based neural representations have shown impressive results in the problem of multi-view 3D reconstruction. The effectiveness of these techniques is,…

Computer Vision and Pattern Recognition · Computer Science 2021-07-28 Eduard Ramon , Gil Triginer , Janna Escur , Albert Pumarola , Jaime Garcia , Xavier Giro-i-Nieto , Francesc Moreno-Noguer

Image reenactment is a task where the target object in the source image imitates the motion represented in the driving image. One of the most common reenactment tasks is face image animation. The major challenge in the current face…

Computer Vision and Pattern Recognition · Computer Science 2021-04-08 Soumya Tripathy , Juho Kannala , Esa Rahtu

Head avatar reenactment focuses on creating animatable personal avatars from monocular videos, serving as a foundational element for applications like social signal understanding, gaming, human-machine interaction, and computer vision.…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Wei Liang , Hui Yu , Derui Ding , Rachael E. Jack , Philippe G. Schyns

The task of face reenactment is to transfer the head motion and facial expressions from a driving video to the appearance of a source image, which may be of a different person (cross-reenactment). Most existing methods are CNN-based and…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Andre Rochow , Max Schwarz , Sven Behnke

Recent attempts to solve the problem of head reenactment using a single reference image have shown promising results. However, most of them either perform poorly in terms of photo-realism, or fail to meet the identity preservation problem,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-24 Michail Christos Doukas , Stefanos Zafeiriou , Viktoriia Sharmanska

Visual content has become the primary source of information, as evident in the billions of images and videos, shared and uploaded on the Internet every single day. This has led to an increase in alterations in images and videos to make them…

Computer Vision and Pattern Recognition · Computer Science 2020-01-22 Prabhat Kumar , Mayank Vatsa , Richa Singh

We present Face2Face, a novel approach for real-time facial reenactment of a monocular target video sequence (e.g., Youtube video). The source sequence is also a monocular video stream, captured live with a commodity webcam. Our goal is to…

Computer Vision and Pattern Recognition · Computer Science 2020-07-30 Justus Thies , Michael Zollhöfer , Marc Stamminger , Christian Theobalt , Matthias Nießner

Several recent works have shown how highly realistic human head images can be obtained by training convolutional neural networks to generate them. In order to create a personalized talking head model, these works require training on a large…

Computer Vision and Pattern Recognition · Computer Science 2019-12-17 Egor Zakharov , Aliaksandra Shysheya , Egor Burkov , Victor Lempitsky

In recent advances of deep generative models, face reenactment -manipulating and controlling human face, including their head movement-has drawn much attention for its wide range of applicability. Despite its strong expressiveness, it is…

Computer Vision and Pattern Recognition · Computer Science 2022-02-23 Takuya Yashima , Takuya Narihira , Tamaki Kojima
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