Related papers: Head2HeadFS: Video-based Head Reenactment with Few…
In this paper we address the problem of neural face reenactment, where, given a pair of a source and a target facial image, we need to transfer the target's pose (defined as the head pose and its facial expressions) to the source image, by…
Facial animation is one of the most challenging problems in computer graphics, and it is often solved using linear heuristics like blend-shape rigging. More expressive approaches like physical simulation have emerged, but these methods are…
We propose a method for synthesizing photo-realistic digital avatars from only one portrait as the reference. Given a portrait, our method synthesizes a coarse talking head video using driving keypoints features. And with the coarse video,…
We present a novel learning-based framework for face reenactment. The proposed method, known as ReenactGAN, is capable of transferring facial movements and expressions from monocular video input of an arbitrary person to a target person.…
Performing facial expression transfer under one-shot setting has been increasing in popularity among research community with a focus on precise control of expressions. Existing techniques showcase compelling results in perceiving…
This work proposes a novel method to generate realistic talking head videos using audio and visual streams. We animate a source image by transferring head motion from a driving video using a dense motion field generated using learnable…
Face reenactment aims to animate a source face image to a different pose and expression provided by a driving image. Existing approaches are either designed for a specific identity, or suffer from the identity preservation problem in the…
Audio-guided face reenactment aims to generate a photorealistic face that has matched facial expression with the input audio. However, current methods can only reenact a special person once the model is trained or need extra operations such…
Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient…
3D facial avatar reconstruction has been a significant research topic in computer graphics and computer vision, where photo-realistic rendering and flexible controls over poses and expressions are necessary for many related applications.…
In recent years, the role of image generative models in facial reenactment has been steadily increasing. Such models are usually subject-agnostic and trained on domain-wide datasets. The appearance of the reenacted individual is learned…
We present Dynamic Neural Portraits, a novel approach to the problem of full-head reenactment. Our method generates photo-realistic video portraits by explicitly controlling head pose, facial expressions and eye gaze. Our proposed…
Video-to-video synthesis (vid2vid) aims at converting an input semantic video, such as videos of human poses or segmentation masks, to an output photorealistic video. While the state-of-the-art of vid2vid has advanced significantly,…
We propose a novel approach for few-shot talking-head synthesis. While recent works in neural talking heads have produced promising results, they can still produce images that do not preserve the identity of the subject in source images. We…
Talking head synthesis is an emerging technology with wide applications in film dubbing, virtual avatars and online education. Recent NeRF-based methods generate more natural talking videos, as they better capture the 3D structural…
The task of few-shot visual dubbing focuses on synchronizing the lip movements with arbitrary speech input for any talking head video. Albeit moderate improvements in current approaches, they commonly require high-quality homologous data…
The paper proposes a novel generative adversarial network for one-shot face reenactment, which can animate a single face image to a different pose-and-expression (provided by a driving image) while keeping its original appearance. The core…
This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure,…
Face personalization aims to insert specific faces, taken from images, into pretrained text-to-image diffusion models. However, it is still challenging for previous methods to preserve both the identity similarity and editability due to…
Head avatar reconstruction, crucial for applications in virtual reality, online meetings, gaming, and film industries, has garnered substantial attention within the computer vision community. The fundamental objective of this field is to…