English
Related papers

Related papers: Head2HeadFS: Video-based Head Reenactment with Few…

200 papers

In this work, we introduce a novel high-fidelity 3D head reconstruction method from a single portrait image, regardless of perspective, expression, or accessories. Despite significant efforts in adapting 2D generative models for novel view…

Computer Vision and Pattern Recognition · Computer Science 2026-01-16 Jianfu Zhang , Yujie Gao , Jiahui Zhan , Wentao Wang , Yiyi Zhang , Haohua Zhao , Liqing Zhang

We study the problem of performing face verification with an efficient neural model $f$. The efficiency of $f$ stems from simplifying the face verification problem from an embedding nearest neighbor search into a binary problem; each user…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Amit Rozner , Barak Battash , Ofir Lindenbaum , Lior Wolf

We tackle human image synthesis, including human motion imitation, appearance transfer, and novel view synthesis, within a unified framework. It means that the model, once being trained, can be used to handle all these tasks. The existing…

Computer Vision and Pattern Recognition · Computer Science 2020-11-24 Wen Liu , Zhixin Piao , Zhi Tu , Wenhan Luo , Lin Ma , Shenghua Gao

This paper presents a generative adversarial learning-based human upper body video synthesis approach to generate an upper body video of target person that is consistent with the body motion, face expression, and pose of the person in…

Computer Vision and Pattern Recognition · Computer Science 2019-09-13 Zhaoxiang Liu , Huan Hu , Zipeng Wang , Kai Wang , Jinqiang Bai , Shiguo Lian

To address the sequential changes of images including poses, in this paper we propose a recurrent regression neural network(RRNN) framework to unify two classic tasks of cross-pose face recognition on still images and video-based face…

Computer Vision and Pattern Recognition · Computer Science 2016-07-26 Yang Li , Wenming Zheng , Zhen Cui

We propose FaceVR, a novel image-based method that enables video teleconferencing in VR based on self-reenactment. State-of-the-art face tracking methods in the VR context are focused on the animation of rigged 3d avatars. While they…

Computer Vision and Pattern Recognition · Computer Science 2018-03-23 Justus Thies , Michael Zollhöfer , Marc Stamminger , Christian Theobalt , Matthias Nießner

Cross-subject EEG emotion recognition is challenged by significant inter-subject variability and intricately entangled intra-subject variability. Existing works have primarily addressed these challenges through domain adaptation or…

Image and Video Processing · Electrical Eng. & Systems 2025-03-26 Haiqi Liu , C. L. Philip Chen , Tong Zhang

Facial expression transfer and reenactment has been an important research problem given its applications in face editing, image manipulation, and fabricated videos generation. We present a novel method for image-based facial expression…

Computer Vision and Pattern Recognition · Computer Science 2019-12-16 Chao Yang , Ser-Nam Lim

Photorealistic 3D head avatars are vital for telepresence, gaming, and VR. However, most methods focus solely on facial regions, ignoring natural hand-face interactions, such as a hand resting on the chin or fingers gently touching the…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Haonan He , Yufeng Zheng , Jie Song

Face sketch synthesis has been widely used in multi-media entertainment and law enforcement. Despite the recent developments in deep neural networks, accurate and realistic face sketch synthesis is still a challenging task due to the…

Computer Vision and Pattern Recognition · Computer Science 2022-06-09 Fan Ji , Muyi Sun , Xingqun Qi , Qi Li , Zhenan Sun

One-shot face recognition measures the ability to identify persons with only seeing them at one glance, and is a hallmark of human visual intelligence. It is challenging for conventional machine learning approaches to mimic this way, since…

Computer Vision and Pattern Recognition · Computer Science 2019-10-14 Zhengming Ding , Yandong Guo , Lei Zhang , Yun Fu

3D content creation is referred to as one of the most fundamental tasks of computer graphics. And many 3D modeling algorithms from 2D images or curves have been developed over the past several decades. Designers are allowed to align some…

Graphics · Computer Science 2018-06-25 Zhongping Ji , Xiao Qi , Yigang Wang , Gang Xu , Peng Du , Qing Wu

Recovery of a 3D head model including the complete face and hair regions is still a challenging problem in computer vision and graphics. In this paper, we consider this problem using only a few multi-view portrait images as input. Previous…

Computer Vision and Pattern Recognition · Computer Science 2021-10-05 Xueying Wang , Yudong Guo , Zhongqi Yang , Juyong Zhang

An old-school recipe for training a classifier is to (i) learn a good feature extractor and (ii) optimize a linear layer atop. When only a handful of samples are available per category, as in Few-Shot Adaptation (FSA), data are insufficient…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Matteo Farina , Massimiliano Mancini , Giovanni Iacca , Elisa Ricci

Talking head video generation aims to generate a realistic talking head video that preserves the person's identity from a source image and the motion from a driving video. Despite the promising progress made in the field, it remains a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Shuling Zhao , Fa-Ting Hong , Xiaoshui Huang , Dan Xu

The face reenactment is a popular facial animation method where the person's identity is taken from the source image and the facial motion from the driving image. Recent works have demonstrated high quality results by combining the facial…

Computer Vision and Pattern Recognition · Computer Science 2020-11-10 Soumya Tripathy , Juho Kannala , Esa Rahtu

Transferring articulated motion from monocular videos to rigged 3D characters is challenging due to pose ambiguity in 2D observations and morphological differences between source and target. Existing approaches often follow a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Taeyeon Kim , Youngju Na , Jumin Lee , Sebin Lee , Minhyuk Sung , Sung-Eui Yoon

We present a method that reconstructs and animates a 3D head avatar from a single-view portrait image. Existing methods either involve time-consuming optimization for a specific person with multiple images, or they struggle to synthesize…

Computer Vision and Pattern Recognition · Computer Science 2023-06-16 Xueting Li , Shalini De Mello , Sifei Liu , Koki Nagano , Umar Iqbal , Jan Kautz

We present Neural Head Avatars, a novel neural representation that explicitly models the surface geometry and appearance of an animatable human avatar that can be used for teleconferencing in AR/VR or other applications in the movie or…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Philip-William Grassal , Malte Prinzler , Titus Leistner , Carsten Rother , Matthias Nießner , Justus Thies

Feedforward monocular face capture methods seek to reconstruct posed faces from a single image of a person. Current state of the art approaches have the ability to regress parametric 3D face models in real-time across a wide range of…

Computer Vision and Pattern Recognition · Computer Science 2024-09-13 Kelian Baert , Shrisha Bharadwaj , Fabien Castan , Benoit Maujean , Marc Christie , Victoria Abrevaya , Adnane Boukhayma
‹ Prev 1 8 9 10 Next ›