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We provide simplified proofs for the asymptotic distribution of the number of cuts required to cut down a Galton-Watson tree with critical, finite-variance offspring distribution, conditioned to have total progeny $n$. Our proof is based on…

Probability · Mathematics 2014-09-08 Louigi Addario-Berry , Nicolas Broutin , Cecilia Holmgren

We study the simple random walk on trees and give estimates on the mixing and relaxation time. Relying on a recent characterization by Basu, Hermon and Peres, we give geometric criteria, which are easy to verify and allow to determine…

Probability · Mathematics 2021-04-13 Nina Gantert , Evita Nestoridi , Dominik Schmid

In this paper, we propose a Quantum variation of combinatorial games, generalizing the Quantum Tic-Tac-Toe proposed by Allan Goff. A combinatorial game is a two-player game with no chance and no hidden information, such as Go or Chess. In…

Discrete Mathematics · Computer Science 2018-03-06 Paul Dorbec , Mehdi Mhalla

We study potential games on unimodular random graphs of bounded degree, where players interact through the underlying network. Using the unimodular measure, we define a well-posed global potential that captures both finite- and…

Optimization and Control · Mathematics 2026-04-17 Eyal Neuman , Sturmius Tuschmann

Let $\mathcal{T}$ denote a Galton--Watson tree with offspring distribution $\xi$ satisfying $\mathbb{E}(\xi) = 1$, and let $\mathcal{T}_n$ be the Galton--Watson tree conditioned to have exactly $n$ nodes. We show that, under a mild moment…

Probability · Mathematics 2026-03-10 Fameno Rakotoniaina , Dimbinaina Ralaivaosaona

In combinatorial game theory, there are two famous winning conventions, normal play and mis\`ere play. Under normal play convention, the winner is the player who moves last and under mis\`ere play convention, the loser is the player who…

Computer Science and Game Theory · Computer Science 2024-12-06 Tomoaki Abuku , Masanori Fukui , Shin-ichi Katayama , Koki Suetsugu

This paper is concerned with the death-birth updating process. This model is an example of a spatial game in which players located on the~$d$-dimensional integer lattice are characterized by one of two possible strategies and update their…

Probability · Mathematics 2015-06-25 Stephen Evilsizor , Nicolas Lanchier

We propose a new class of games, called Multi-Games (MG), in which a given number of players play a fixed number of basic games simultaneously. In each round of the MG, each player will have a specific set of weights, one for each basic…

Computer Science and Game Theory · Computer Science 2012-06-27 Abbas Edalat , Ali Ghoroghi , Georgios Sakellariou

We study a genealogical model for continuous-state branching processes with immigration with a (sub)critical branching mechanism. This model allows the immigrants to be on the same line of descent. The corresponding family tree is an…

Probability · Mathematics 2008-02-13 Thomas Duquesne

We study a two-player game played on undirected graphs called {\sc Trail Trap}, which is a variant of a game known as {\sc Partizan Edge Geography}. One player starts by choosing any edge and moving a token from one endpoint to the other;…

We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…

Probability · Mathematics 2024-09-05 Natalia Cardona-Tobón , Anja Sturm , Jan M. Swart

This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections…

Formal Languages and Automata Theory · Computer Science 2020-10-14 Christopher H. Broadbent , Arnaud Carayol , Matthew Hague , Andrzej S. Murawski , C. -H. Luke Ong , Olivier Serre

We study the emergency of mutual cooperation in evolutionary prisoner's dilemma games when the players are located on a square lattice. The players can choose one of the three strategies: cooperation (C), defection (D) or "tit for tat" (T),…

Statistical Mechanics · Physics 2015-06-24 Gyorgy Szabo , Tibor Antal , Peter Szabo , Michel Droz

We provide a criterion for determining the winner in two-player win-lose alternating-move games on trees, in terms of the Hausdorff dimension of the target set. We focus our study on special cases, including the Gale-Stewart game on the…

Dynamical Systems · Mathematics 2026-05-14 Itamar Bellaïche , Auriel Rosenzweig

We study a game puzzle that has enjoyed recent popularity among mathematicians, computer scientist, coding theorists and even the mass press. In the game, $n$ players are fitted with randomly assigned colored hats. Individual players can…

Information Theory · Computer Science 2007-07-16 Hendrik W. Lenstra , Gadiel Seroussi

We consider problems related to the combinatorial game (Free-)Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding operations. We show that the minimum number of moves required…

Data Structures and Algorithms · Computer Science 2013-06-14 Kitty Meeks , Alexander Scott

We propose a new way to condition random trees, that is, condition random trees to have large maximal out-degree. Under this new conditioning, we show that conditioned critical Galton-Watson trees converge locally to size-biased trees with…

Probability · Mathematics 2014-12-08 Xin He

The family tree of a Galton-Watson branching process may contain N-ary subtrees, i.e. subtrees whose vertices have at least N>0 children. For family trees without infinite N-ary subtrees, we study how fast N-ary subtrees of height t…

Probability · Mathematics 2008-03-04 Ljuben Mutafchiev

We analyze a two-player game in which players take turns avoiding the selection of certain points within a convex geometry. The objective is to prevent the convex closure of all chosen points from encompassing a predefined set. The first…

Combinatorics · Mathematics 2025-12-09 Seomgeun Shim

In this paper, the author defines Generalized Unique Game Problem (GUGP), where weights of the edges are allowed to be negative. Two special types of GUGP are illuminated, GUGP-NWA, where the weights of all edges are negative, and…

Computational Complexity · Computer Science 2013-03-15 Peng Cui
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