Related papers: Combinatorial games on multi-type Galton-Watson tr…
We provide simplified proofs for the asymptotic distribution of the number of cuts required to cut down a Galton-Watson tree with critical, finite-variance offspring distribution, conditioned to have total progeny $n$. Our proof is based on…
We study the simple random walk on trees and give estimates on the mixing and relaxation time. Relying on a recent characterization by Basu, Hermon and Peres, we give geometric criteria, which are easy to verify and allow to determine…
In this paper, we propose a Quantum variation of combinatorial games, generalizing the Quantum Tic-Tac-Toe proposed by Allan Goff. A combinatorial game is a two-player game with no chance and no hidden information, such as Go or Chess. In…
We study potential games on unimodular random graphs of bounded degree, where players interact through the underlying network. Using the unimodular measure, we define a well-posed global potential that captures both finite- and…
Let $\mathcal{T}$ denote a Galton--Watson tree with offspring distribution $\xi$ satisfying $\mathbb{E}(\xi) = 1$, and let $\mathcal{T}_n$ be the Galton--Watson tree conditioned to have exactly $n$ nodes. We show that, under a mild moment…
In combinatorial game theory, there are two famous winning conventions, normal play and mis\`ere play. Under normal play convention, the winner is the player who moves last and under mis\`ere play convention, the loser is the player who…
This paper is concerned with the death-birth updating process. This model is an example of a spatial game in which players located on the~$d$-dimensional integer lattice are characterized by one of two possible strategies and update their…
We propose a new class of games, called Multi-Games (MG), in which a given number of players play a fixed number of basic games simultaneously. In each round of the MG, each player will have a specific set of weights, one for each basic…
We study a genealogical model for continuous-state branching processes with immigration with a (sub)critical branching mechanism. This model allows the immigrants to be on the same line of descent. The corresponding family tree is an…
We study a two-player game played on undirected graphs called {\sc Trail Trap}, which is a variant of a game known as {\sc Partizan Edge Geography}. One player starts by choosing any edge and moving a token from one endpoint to the other;…
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…
This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections…
We study the emergency of mutual cooperation in evolutionary prisoner's dilemma games when the players are located on a square lattice. The players can choose one of the three strategies: cooperation (C), defection (D) or "tit for tat" (T),…
We provide a criterion for determining the winner in two-player win-lose alternating-move games on trees, in terms of the Hausdorff dimension of the target set. We focus our study on special cases, including the Gale-Stewart game on the…
We study a game puzzle that has enjoyed recent popularity among mathematicians, computer scientist, coding theorists and even the mass press. In the game, $n$ players are fitted with randomly assigned colored hats. Individual players can…
We consider problems related to the combinatorial game (Free-)Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding operations. We show that the minimum number of moves required…
We propose a new way to condition random trees, that is, condition random trees to have large maximal out-degree. Under this new conditioning, we show that conditioned critical Galton-Watson trees converge locally to size-biased trees with…
The family tree of a Galton-Watson branching process may contain N-ary subtrees, i.e. subtrees whose vertices have at least N>0 children. For family trees without infinite N-ary subtrees, we study how fast N-ary subtrees of height t…
We analyze a two-player game in which players take turns avoiding the selection of certain points within a convex geometry. The objective is to prevent the convex closure of all chosen points from encompassing a predefined set. The first…
In this paper, the author defines Generalized Unique Game Problem (GUGP), where weights of the edges are allowed to be negative. Two special types of GUGP are illuminated, GUGP-NWA, where the weights of all edges are negative, and…