Related papers: Combinatorial games on multi-type Galton-Watson tr…
In this survey, we explore the connections between two areas of probability: percolation theory and population genetic models. Our first goal is to highlight a construction on Galton-Watson trees, which has been described in two different…
Interacting particle systems of interest in evolutionary game theory introduced in the probability literature consist of variants of the voter model in which each site is occupied by one player. The goal of this paper is to initiate the…
Evolutionary games on networks traditionally involve the same game at each interaction. Here we depart from this assumption by considering mixed games, where the game played at each interaction is drawn uniformly at random from a set of two…
In a reinforced Galton-Watson process with reproduction law $\boldsymbol{\nu}$ and memory parameter $q\in(0,1)$, the number of children of a typical individual either, with probability $q$, repeats that of one of its forebears picked…
We consider combinatorial avoidance and achievement games based on graph Ramsey theory: The players take turns in coloring still uncolored edges of a graph G, each player being assigned a distinct color, choosing one edge per move. In…
Combinatorial games are two-player games of pure strategy where the players, usually called Left and Right, move alternately. In this paper, we introduce Cheating Robot games. These arise from simultaneous-play combinatorial games where one…
We introduce a new type of positional games, played on a vertex set of a graph. Given a graph $G$, two players claim vertices of $G$, where the outcome of the game is determined by the subgraphs of $G$ induced by the vertices claimed by…
This paper considers a natural ruleset for playing a partisan combinatorial game on a directed graph, which we call Digraph Placement. Given a digraph $G$ with a not necessarily proper $2$-coloring of $V(G)$, the Digraph Placement game…
We introduce a new class of population games that we call monotropic; these are games characterized by the presence of a unique globally neutrally stable Nash equilibrium. Monotropic games generalize strictly concave potential games and…
We investigate some aspects of the problem of the estimation of birth distributions (BD) in multi-type Galton-Watson trees (MGW) with unobserved types. More precisely, we consider two-type MGW called spinal-structured trees. This kind of…
We consider a simple dice game, which leads to an intriguing study of multinomial walks, with surprising and seemingly paradoxical properties. The winning and losing probabilities of a general version of the game are investigated via…
We study spanning trees on Sierpinski graphs (i.e., finite approximations to the Sierpinski gasket) that are chosen uniformly at random. We construct a joint probability space for uniform spanning trees on every finite Sierpinski graph and…
We prove that the speed of $\lambda$-biased random walks on a supercritical Galton-Watson tree without leaves is differentiable when $\lambda\in(0,1)$, and give an expression of the derivative using a certain 2-dimensional Gaussian random…
Consider a random recusive tree with n vertices. We show that the number of vertices with even depth is asymptotically normal as n tends to infinty. The same is true for the number of vertices of depth divisible by m for m=3, 4 or 5; in all…
We discuss the prominent role played by bilateral symmetry and modified Pascal triangles in self twin games, a subset of constant sum homogeneous weighted majority games. We show that bilateral symmetry of the free representations…
This paper deals with branching processes in varying environment, namely, whose offspring distributions depend on the generations. We provide sufficient conditions for survival or extinction which rely only on the first and second moments…
We study the size of the automorphism group of two different types of random trees: Galton--Watson trees and rooted P\'olya trees. In both cases, we prove that it asymptotically follows a log-normal distribution and provide asymptotic…
We study variations of classical combinatorial games on two finite heaps of tokens, a.k.a. \emph{subtraction games}. Given non-negative integers $p_1,q_1, p_2,q_2$, where $p_1q_2 > q_1p_2$, $p_1>0$ and $q_2>0$, two players alternate in…
We consider two-player random extensive form games where the payoffs at the leaves are independently drawn uniformly at random from a given feasible set C. We study the asymptotic distribution of the subgame perfect equilibrium outcome for…
We present two iterative methods for computing the global and partial extinction probability vectors for Galton-Watson processes with countably infinitely many types. The probabilistic interpretation of these methods involves truncated…