Related papers: Combinatorial games on multi-type Galton-Watson tr…
Distinguishing between continuous and first-order phase transitions is a major challenge in random discrete systems. We study the topic for events with recursive structure on Galton-Watson trees. For example, let $\mathcal{T}_1$ be the…
We consider the motion of a particle on a Galton Watson tree, when the probabilities of jumping from a vertex to any one of its neighbours is determined by a random process. Given the tree, positive weights are assigned to the edges in such…
We consider a multitype Galton-Watson process that allows for the mutation and reversion of individual types in discrete and continuous time. In this setting, we explicitly compute the time evolution of quantities such as the mean and…
In this paper, we analyse a misere tree searching game, where players take turns to guess vertices in a tree with a secret `poisoned' vertex. After each turn, the guessed vertex is removed from the tree and the game continues on the…
We define a two-player combinatorial game in which players take alternate turns; each turn consists on deleting a vertex of a graph, together with all the edges containing such vertex. If any vertex became isolated by a player's move then…
Consider biased random walks on two Galton-Watson trees without leaves having progeny distributions $P_1$ and $P_2$ (GW$(P_1)$ and GW$(P_2)$) where $P_1$ and $P_2$ are supported on positive integers and $P_1$ dominates $P_2$ stochastically.…
In this paper we consider inhomogeneous Galton-Watson trees, and derive various moments for such processes: the number of vertices, the number of leaves, and the height of the tree. Also we make a simple condition of finiteness. We use…
We consider the biased random walk on a critical Galton-Watson tree conditioned to survive, and confirm that this model with trapping belongs to the same universality class as certain one-dimensional trapping models with slowly-varying…
We consider branching random walks and contact processes on infinite, connected, locally finite graphs whose reproduction and infectivity rates across edges are inversely proportional to vertex degree. We show that when the ambient graph is…
We consider three variants of a partisan combinatorial game between two players, Left and Right, played on an undirected simple graph. Left is able to delete vertices (and incident edges) while Right is able to delete edges. This natural…
We give a unified treatment of the limit, as the size tends to infinity, of simply generated random trees, including both the well-known result in the standard case of critical Galton--Watson trees and similar but less well-known results in…
We develop a theory of combinatorial games that is appropriate for describing positions in Hex and other monotone set coloring games. We consider two natural conditions on such games: a game is monotone if all moves available to both…
In this paper, we show that a Galton-Watson tree conditioned to have a fixed number of particles in generation $n$ converges in distribution as $n\rightarrow\infty$, and with this tool we study the span and gap statistics of a branching…
We consider a Galton-Watson tree where each node is marked independently of each others with a probability depending on itsout-degree. Using a penalization method, we exhibit new martingales where the number of marks up to level n -- 1…
Game theory provides a general mathematical background to study the effect of pair interactions and evolutionary rules on the macroscopic behavior of multi-player games where players with a finite number of strategies may represent a wide…
We consider the number of common edges in two independent random spanning trees of a graph $G$. For complete graphs $K_n$, we give a new proof of the fact, originally obtained by Moon, that the distribution converges to a Poisson…
We show that an infinite Galton-Watson tree, conditioned on its martingale limit being smaller than $\eps$, agrees up to generation $K$ with a regular $\mu$-ary tree, where $\mu$ is the essential minimum of the offspring distribution and…
Each vertex of the infinite $2$-dimensional square lattice graph is assigned, independently, a label that reads trap with probability $p$, target with probability $q$, and open with probability $(1-p-q)$, and each edge is assigned,…
Let $\mathcal{B}$ be the set of rooted trees containing an infinite binary subtree starting at the root. This set satisfies the metaproperty that a tree belongs to it if and only if its root has children $u$ and $v$ such that the subtrees…
Consider the following probabilistic one-player game: The board is a graph with $n$ vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player,…