Related papers: Combinatorial games on multi-type Galton-Watson tr…
In this paper, we study a parallel version of Galton-Watson processes for the random generation of tree-shaped structures. Random trees are useful in many situations (testing, binary search, simulation of physics phenomena,...) as attests…
In a strong game played on the edge set of a graph G there are two players, Red and Blue, alternating turns in claiming previously unclaimed edges of G (with Red playing first). The winner is the first one to claim all the edges of some…
We introduce a new family of Parrondo's games of alternating losing strategies in order to get a winning result. In our version of the games we consider an ensemble of players and use "social" rules in which the probabilities of the games…
A recursive function on a tree is a function in which each leaf has a given value, and each internal node has a value equal to a function of the number of children, the values of the children, and possibly an explicitly specified random…
Binary trees are fundamental objects in models of evolutionary biology and population genetics. Here, we discuss some of their combinatorial and structural properties as they depend on the tree class considered. Furthermore, the process by…
We study strategic games on weighted directed graphs, in which the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy, augmented by a fixed non-negative integer bonus for picking a…
We introduce and study several random combinatorial billiard trajectories. Such a system, which depends on a fixed parameter $p\in(0,1)$, models a beam of light that travels in a Euclidean space, occasionally randomly reflecting off of a…
In a series of papers, G. Harmer and D. Abbott study the behavior of random walks associated with games introduced in 1997 by J. M. R. Parrondo. These games illustrate an apparent paradox that random and deterministic mixtures of losing…
We consider the following two-player game on a graph. A token is located at a vertex, and the players take turns to move it along an edge to a vertex that has not been visited before. A player who cannot move loses. We analyze outcomes with…
We prove asymptotic normality for the number of fringe subtrees isomorphic to any given tree in uniformly random trees with given vertex degrees. As applications, we also prove corresponding results for random labelled trees with given…
Coloring games are combinatorial games where the players alternate painting uncolored vertices of a graph one of $k > 0$ colors. Each different ruleset specifies that game's coloring constraints. This paper investigates six impartial…
We discuss various forms of convergence of the vicinity of a uniformly at random selected vertex in random simply generated trees, as the size tends to infinity. For the standard case of a critical Galton-Watson tree conditioned to be large…
Evolutionary game theory is a powerful framework for studying evolution in populations of interacting individuals. A common assumption in evolutionary game theory is that interactions are symmetric, which means that the players are…
We show that large critical multi-type Galton-Watson trees, when conditioned to be large, converge locally in distribution to an infinite tree which is analoguous to Kesten's infinite monotype Galton-Watson tree. This is proven when we…
In the game of Matching Pennies, Alice and Bob each hold a penny, and at every tick of the clock they simultaneously display the head or the tail sides of their coins. If they both display the same side, then Alice wins Bob's penny; if they…
We consider a recurrent random walk on a rooted tree in random environment given by a branching random walk. Up to the first return to the root, its edge local times form a Multi-type Galton-Watson tree with countably infinitely many types.…
We study two-player games with alternating moves played on infinite trees. Our main focus is on the case where the trees are full (regular) and the winning set is open (with respect to the product topology on the tree). Gale and Stewart…
Suppose that the outcomes of a roulette table are not entirely random, in the sense that there exists a successful betting strategy. Is there a successful `separable' strategy, in the sense that it does not use the winnings from betting on…
A competition process on $\mathbb{Z}^d$ is considered, where two species compete to color the sites. The entities are driven by branching random walks. Specifically red (blue) particles reproduce in discrete time and place offspring…
An incidence of a graph $G$ is a pair $(v,e)$ where $v$ is a vertex of $G$ and $e$ an edge incident to $v$. Two incidences $(v,e)$ and $(w,f)$ are adjacent whenever $v = w$, or $e = f$, or $vw = e$ or $f$. The incidence coloring game [S.D.…