Related papers: Combinatorial games on multi-type Galton-Watson tr…
Combinatorial Game Theory has also been called `additive game theory', whenever the analysis involves sums of independent game components. Such {\em disjunctive sums} invoke comparison between games, which allows abstract values to be…
Bootstrap percolation is a type of cellular automaton which has been used to model various physical phenomena, such as ferromagnetism. For each natural number $r$, the $r$-neighbour bootstrap process is an update rule for vertices of a…
A combinatorial game is a two-player game without hidden information or chance elements. The main object of combinatorial game theory is to obtain the outcome, which player has a winning strategy, of a given combinatorial game. Positions of…
We study the following combinatorial game played by two players, Alice and Bob, which generalizes the Pizza game considered by Brown, Winkler and others. Given a connected graph G with nonnegative weights assigned to its vertices, the…
The reversible pebble game is a combinatorial game played on rooted DAGs. This game was introduced by Bennett (1989) motivated by applications in designing space efficient reversible algorithms. Recently, Chan (2013) showed that the…
A matching game is a cooperative profit game defined on an edge-weighted graph, where the players are the vertices and the profit of a coalition is the maximum weight of matchings in the subgraph induced by the coalition. A population…
We present tropical games, a generalization of combinatorial min-max games based on tropical algebras. Our model breaks the traditional symmetry of rational zero-sum games where players have exactly opposed goals (min vs. max), is more…
In this note we discuss a theory of combinatorial games that involve transmitting the moves through a noisy channel that can introduce errors during the transmission. Players are aware of this interference and incorporate this variable into…
We consider conditioned Galton-Watson trees and show asymptotic normality of additive functionals that are defined by toll functions that are not too large. This includes, as a special case, asymptotic normality of the number of fringe…
Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…
Duality games are a way of looking at wave-particle duality. In these games. Alice and Bob together are playing against the House. The House specifies, at random, which of two sub-games Alice and Bob will play. One game, Ways, requires that…
Let $\mathcal{T}$ be a Galton-Watson tree with a given offspring distribution $\xi$, where $\xi$ is a $Z_{\geq 0}$-valued random variable with $E[\xi] = 1$ and $0 < \sigma^{2}:=Var[\xi] < \infty$. For $n \geq 1$, let $T_{n}$ be the tree…
We introduce multi-type Markov Branching trees, which are simple random population tree models where individuals are characterized by their size and type and give rise to (size,type)-children in a Galton-Watson fashion, with the rule that…
Consider the following two-player game on the edges of $K_n$, the complete graph with $n$ vertices: Starting with an empty graph $G$ on the vertex set of $K_n$, in each round the first player chooses $b \in \mathbb{N}$ edges from $K_n$…
As a model of trapping by biased motion in random structure, we study the time taken for a biased random walk to return to the root of a subcritical Galton-Watson tree. We do so for trees in which these biases are randomly chosen,…
Generalized Geography is a combinatorial game played on a directed graph. Players take turns moving a token from vertex to vertex, deleting a vertex after moving the token away from it. A player unable to move loses. It is well known that…
We consider Galton-Watson trees with Geom$(p)$ offspring distribution. We let $T_{\infty}(p)$ denote such a tree conditioned on being infinite. We prove that for any $1/2\leq p_1 <p_2 \leq 1$, there exists a coupling between…
A branching process in random environment $(Z_n, n \in \N)$ is a generalization of Galton Watson processes where at each generation the reproduction law is picked randomly. In this paper we give several results which belong to the class of…
We study the totally asymmetric simple exclusion process (TASEP) on trees where particles are generated at the root. Particles can only jump away from the root, and they jump from $x$ to $y$ at rate $r_{x,y}$ provided $y$ is empty. Starting…
We give operational meaning to wave-particle duality in terms of discrimination games. Duality arises as a constraint on the probability of winning these games. The games are played with the aid of an n-port interferometer, and involve 3…