English

Determining the Winner in Alternating-Move Games

Dynamical Systems 2026-05-14 v3 Computer Science and Game Theory Logic Optimization and Control

Abstract

We provide a criterion for determining the winner in two-player win-lose alternating-move games on trees, in terms of the Hausdorff dimension of the target set. We focus our study on special cases, including the Gale-Stewart game on the complete binary tree and a family of Schmidt games, generalizing a result of Schmidt from Hilbert spaces to arbitrary complete metric spaces. Building on the Hausdorff dimension games originally introduced by Das, Fishman, Simmons, and Urba\'nski, which provide a game-theoretic approach for computing Hausdorff dimensions, we employ a generalized family of these games to obtain lower bounds on the Hausdorff dimensions of target sets whenever Player I can guarantee a win.

Keywords

Cite

@article{arxiv.2601.08359,
  title  = {Determining the Winner in Alternating-Move Games},
  author = {Itamar Bellaïche and Auriel Rosenzweig},
  journal= {arXiv preprint arXiv:2601.08359},
  year   = {2026}
}
R2 v1 2026-07-01T09:02:26.850Z