Related papers: Quasi-structured quadrilateral meshing in Gmsh -- …
We present a computational approach for unfolding 3D shapes isometrically into the plane as a single patch without overlapping triangles. This is a hard, sometimes impossible, problem, which existing methods are forced to soften by allowing…
Construction of optimal deformations is one of the long standing problems of computational mathematics. We consider the problem of computing quasi-isometric deformations with minimal possible quasi-isometry constant (global estimate for…
We analyze the space of differentiable functions on a quad-mesh $\cM$, which are composed of 4-split spline macro-patch elements on each quadrangular face. We describe explicit transition maps across shared edges, that satisfy conditions…
Triangle meshes are fundamental to 3D applications, enabling efficient modification and rasterization while maintaining compatibility with standard rendering pipelines. However, current automatic mesh generation methods typically rely on…
We introduce MeshGPT, a new approach for generating triangle meshes that reflects the compactness typical of artist-created meshes, in contrast to dense triangle meshes extracted by iso-surfacing methods from neural fields. Inspired by…
3D generative modeling is accelerating as the technology allowing the capture of geometric data is developing. However, the acquired data is often inconsistent, resulting in unregistered meshes or point clouds. Many generative learning…
Reducing the triangle count in complex 3D models is a basic geometry preprocessing step in graphics pipelines such as efficient rendering and interactive editing. However, most existing mesh simplification methods exhibit a few issues.…
A general method is introduced for constructing two-dimensional (2D) surface meshes embedded in three-dimensional (3D) space time, and 3D hypersurface meshes embedded in four-dimensional (4D) space time. In particular, we begin by dividing…
In engineering design, one of the most daunting problems in the design-through-analysis workflow is to deal with trimmed NURBS (Non-Uniform Rational B-Splines), which often involve topological/geometric issues and lead to inevitable gaps…
The twisted Gaussian Schell Model describes a family of partially coherent beams that present several interesting characteristics, and as such have attracted attention in classical and quantum optics. Recent techniques have been…
Microstructures, characterized by intricate structures at the microscopic scale, hold the promise of important disruptions in the field of mechanical engineering due to the superior mechanical properties they offer. One fundamental…
In multicomponent membranes, internal scalar fields may couple to membrane curvature, thus renormalizing the membrane elastic constants and destabilizing the flat membranes. Here, a general elasticity theory of membranes is considered that…
This paper proposes a fully-automatic, text-guided generative method for producing perfectly-repeating, periodic, tile-able 2D imagery, such as the one seen on floors, mosaics, ceramics, and the work of M.C. Escher. In contrast to square…
It is known that the solution of a conservative steady-state two-sided fractional diffusion problem can exhibit singularities near the boundaries. As consequence of this, and due to the conservative nature of the problem, we adopt a finite…
Multicomponent bilayer structures arise as the ubiquitous plasma membrane in cellular biology and as blends of amphiphilic copolymers used in electrolyte membranes, drug delivery, and emulsion stabilization within the context of synthetic…
We present an end-to-end framework for generating artist-style meshes from noisy or incomplete point clouds, such as those captured by real-world sensors like LiDAR or mobile RGB-D cameras. Artist-created meshes are crucial for commercial…
Extracting a quad mesh from a grid preserving map is straightforward in theory, but typical inputs are not exactly grid preserving maps. Previous works can manage minor deviations from grid preserving maps, but without a clear specification…
This work introduces ``generalized meshes", a type of meshes suited for the discretization of partial differential equations in non-regular geometries. Generalized meshes extend regular simplicial meshes by allowing for overlapping elements…
Dimensionality reduction on quadratic manifolds augments linear approximations with quadratic correction terms. Previous works rely on linear approximations given by projections onto the first few leading principal components of the…
3D Gaussian Splatting (3DGS) has enabled high-fidelity virtualization with fast rendering and optimization for novel view synthesis. On the other hand, triangle mesh models still remain a popular choice for surface reconstruction but suffer…