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3D meshes are a fundamental representation widely used in computer science and engineering. In robotics, they are particularly valuable because they capture objects in a form that aligns directly with how robots interact with the physical…

Robotics · Computer Science 2026-01-01 Qian Wang , Omar Abdellall , Tony Gao , Xiatao Sun , Daniel Rakita

Complex geometric tasks such as geometric modeling, physical simulation, and texture parametrization often involve the embedding of many complex sub-domains with potentially different dimensions. These tasks often require evolving the…

Graphics · Computer Science 2025-01-03 Michael Tao , Jiacheng Dai , Denis Zorin , Teseo Schneider , Daniele Panozzo

Cavity design using traditional mesh based numerical means (such as the finite element or finite difference methods) require large mesh calculations in order to obtain accurate values and cavity optimisation is often not achieved. Here we…

Accelerator Physics · Physics 2009-03-12 I. Shinton , R. M. Jones

Hexahedral meshes are an ubiquitous domain for the numerical resolution of partial differential equations. Computing a pure hexahedral mesh from an adaptively refined grid is a prominent approach to automatic hexmeshing, and requires the…

Graphics · Computer Science 2022-09-07 Marco Livesu , Luca Pitzalis , Gianmarco Cherchi

Generating compact and sharply detailed 3D meshes poses a significant challenge for current 3D generative models. Different from extracting dense meshes from neural representation, some recent works try to model the native mesh distribution…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Haohan Weng , Yikai Wang , Tong Zhang , C. L. Philip Chen , Jun Zhu

Mesh processing pipelines are mature, but adapting them to newer non-mesh surface representations -- which enable fast rendering with compact file size -- requires costly meshing or transmitting bulky meshes, negating their core benefits…

Graphics · Computer Science 2025-08-19 Yuta Noma , Zhecheng Wang , Chenxi Liu , Karan Singh , Alec Jacobson

This paper describes a novel method of generating hex-dominant meshes using pre-computed optimal subdivisions of the unit cube in a grid-based approach. Our method addresses geometries that are standard in mechanical engineering and often…

Computational Geometry · Computer Science 2023-07-19 Henrik Stromberg , Valentin Mayer-Eichberger , Armin Lohrengel

Recent mesh generation approaches typically tokenize triangle meshes into sequences of tokens and train autoregressive models to generate these tokens sequentially. Despite substantial progress, such token sequences inevitably reuse…

Computer Vision and Pattern Recognition · Computer Science 2026-01-16 Jeonghwan Kim , Yushi Lan , Armando Fortes , Yongwei Chen , Xingang Pan

We consider three-dimensional reshaping of thin nemato-elastic sheets containing half-charged defects upon nematic-isotropic transition. Gaussian curvature, that can be evaluated analytically when the nematic texture is known, differs from…

Soft Condensed Matter · Physics 2015-04-15 A. P. Zakharov , L. M. Pismen

Computational Fluid Dynamics (CFD) is a major sub-field of engineering. Corresponding flow simulations are typically characterized by heavy computational resource requirements. Often, very fine and complex meshes are required to resolve…

Machine Learning · Computer Science 2021-02-26 Keefe Huang , Moritz Krügener , Alistair Brown , Friedrich Menhorn , Hans-Joachim Bungartz , Dirk Hartmann

A new topography adapted mesh generation process tailored to simulate Atmospheric Boundary Layer (ABL) flows on complex terrains is presented. The mesher is fully automatic given: the maximum and minimum surface mesh size, the size of the…

Numerical Analysis · Mathematics 2022-06-16 Abel Gargallo-Peiró , Matias Avila , Arnau Folch

This paper introduces the MeshAC package, which generates three-dimensional adaptive meshes tailored for the efficient and robust implementation of multiscale coupling methods. While Delaunay triangulation is commonly used for mesh…

Graphics · Computer Science 2024-02-16 Kejie Fu , Mingjie Liao , Yangshuai Wang , Jianjun Chen , Lei Zhang

Reconstructing real-world objects from multi-view images is essential for applications in 3D editing, AR/VR, and digital content creation. Existing methods typically prioritize either geometric accuracy (Multi-View Stereo) or photorealistic…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Zhejia Cai , Puhua Jiang , Shiwei Mao , Hongkun Cao , Ruqi Huang

This paper presents a method to generate valid high order meshes with optimized geometrical accuracy. The high order meshing procedure starts with a linear mesh, that is subsequently curved without taking care of the validity of the high…

Computational Physics · Physics 2016-03-23 Thomas Toulorge , Jonathan Lambrechts , Jean-François Remacle

Scaling artist-designed meshes to high triangle numbers remains challenging for autoregressive generative models. Existing transformer-based methods suffer from long-sequence bottlenecks and limited quantization resolution, primarily due to…

Graphics · Computer Science 2025-11-17 Rui Xu , Tianyang Xue , Qiujie Dong , Le Wan , Zhe Zhu , Peng Li , Zhiyang Dou , Cheng Lin , Shiqing Xin , Yuan Liu , Wenping Wang , Taku Komura

The 3D mesh is an important representation of geometric data. In the generation of mesh data, geometric deficiencies (e.g., duplicate elements, degenerate faces, isolated vertices, self-intersection, and inner faces) are unavoidable and may…

Computer Vision and Pattern Recognition · Computer Science 2020-09-04 Bingtao Ma , Hongsen Liu , Liangliang Nan , Yang Cong

The main purpose of this article is to develop a novel refinement strategy for four-dimensional hybrid meshes based on cubic pyramids. This optimal refinement strategy subdivides a given cubic pyramid into a conforming set of congruent…

Numerical Analysis · Mathematics 2021-01-18 Miroslav S. Petrov , Todor D. Todorov , Gage S. Walters , David M. Williams , Freddie D. Witherden

We present the first triangle mesh-based technique for tracking the evolution of general three-dimensional multimaterial interfaces undergoing complex topology changes induced by deformations and collisions. Our core representation is a…

Graphics · Computer Science 2014-01-22 Fang Da , Christopher Batty , Eitan Grinspun

We develop a new optimisation technique that combines multiresolution subdivision surfaces for boundary description with immersed finite elements for the discretisation of the primal and adjoint problems of optimisation. Similar to wavelets…

Numerical Analysis · Mathematics 2016-01-20 Kosala Bandara , Thomas Rüberg , Fehmi Cirak

This paper describes a method for fast simplification of surface meshes. Whereas past methods focus on visual appearance, our goal is to solve equations on the surface. Hence, rather than approximate the extrinsic geometry, we construct a…

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