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Divide-and-conquer is a central paradigm for the design of algorithms, through which some fundamental computational problems, such as sorting arrays and computing convex hulls, are solved in optimal time within $\Theta(n\log{n})$ in the…

Data Structures and Algorithms · Computer Science 2015-09-28 Jeremy Barbay , Carlos Ochoa , Pablo Perez-Lantero

The article proposes an n-dimensional mathematical model of the visual representation of a linear programming problem. This model makes it possible to use artificial neural networks to solve multidimensional linear optimization problems,…

Optimization and Control · Mathematics 2022-08-18 Nikolay A. Olkhovsky , Leonid B. Sokolinsky

We consider the problem of finding \textit{semi-matching} in bipartite graphs which is also extensively studied under various names in the scheduling literature. We give faster algorithms for both weighted and unweighted case. For the…

Data Structures and Algorithms · Computer Science 2012-06-15 Jittat Fakcharoenphol , Bundit Laekhanukit , Danupon Nanongkai

Pathfinding is a very popular area in computer game development. While two-dimensional (2D) pathfinding is widely applied in most of the popular game engines, little implementation of real three-dimensional (3D) pathfinding can be found.…

Artificial Intelligence · Computer Science 2018-06-20 Diptangshu Pandit

We investigate the problem of scanning and prediction ("scandiction", for short) of multidimensional data arrays. This problem arises in several aspects of image and video processing, such as predictive coding, for example, where an image…

Information Theory · Computer Science 2007-07-13 Asaf Cohen , Neri Merhav , Tsachy Weissman

Many clustering applications in machine learning and data mining rely on solving metric-constrained optimization problems. These problems are characterized by $O(n^3)$ constraints that enforce triangle inequalities on distance variables…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-01-30 Cameron Ruggles , Nate Veldt , David F. Gleich

A new algorithm for line clipping against convex polyhedron is given. The suggested algorithm is faster for higher number of facets of the given polyhedron than the traditional Cyrus-Beck's and others algorithms with complexity O(N) . The…

Graphics · Computer Science 2018-01-03 Vaclav Skala

We consider a class of pattern matching problems where a normalising transformation is applied at every alignment. Normalised pattern matching plays a key role in fields as diverse as image processing and musical information processing…

Data Structures and Algorithms · Computer Science 2015-03-19 Ayelet Butman , Peter Clifford , Raphael Clifford , Markus Jalsenius , Noa Lewenstein , Benny Porat , Ely Porat , Benjamin Sach

The problem of classifying high-dimensional shapes in real-world data grows in complexity as the dimension of the space increases. For the case of identifying convex shapes of different geometries, a new classification framework has…

Machine Learning · Computer Science 2022-03-01 Brian J. Weber , Sandesh S. Kalantre , Thomas McJunkin , Jacob M. Taylor , Justyna P. Zwolak

The n-way number partitioning problem, a fundamental challenge in combinatorial optimization, has significant implications for applications such as fair division and machine scheduling. Despite these problems being NP-hard, many…

Data Structures and Algorithms · Computer Science 2025-04-04 Samuel Bismuth , Erel Segal-Halevi , Dana Shapira

We propose a family of recursive cutting-plane algorithms to solve feasibility problems with constrained memory, which can also be used for first-order convex optimization. Precisely, in order to find a point within a ball of radius…

Optimization and Control · Mathematics 2023-06-21 Moïse Blanchard , Junhui Zhang , Patrick Jaillet

The Continuous p-Dispersion Problem (CpDP) with boundary constraints asks for the placement of a fixed number of points in a compact subset of Euclidean space such that the minimum distance between any two points, as well as the points and…

Optimization and Control · Mathematics 2026-03-02 Sanjay Manoj , Melkior Ornik

LP-type problems such as the Minimum Enclosing Ball (MEB), Linear Support Vector Machine (SVM), Linear Programming (LP), and Semidefinite Programming (SDP) are fundamental combinatorial optimization problems, with many important…

Data Structures and Algorithms · Computer Science 2025-07-17 N. Efe Çekirge , William Gay , David P. Woodruff

We present a new and simple randomized algorithm for constructing the Delaunay triangulation using nearest neighbor graphs for point location. Under suitable assumptions, it runs in linear expected time for points in the plane with…

Computational Geometry · Computer Science 2009-12-13 Kevin Buchin

We study the problem of finding maximum-area rectangles contained in a polygon in the plane. There has been a fair amount of work for this problem when the rectangles have to be axis-aligned or when the polygon is convex. We consider this…

Computational Geometry · Computer Science 2019-10-22 Yujin Choi , Seungjun Lee , Hee-Kap Ahn

Shallow cuttings are a fundamental tool in computational geometry and spatial databases for solving offline and online range searching problems. For a set $P$ of $N$ points in 3-D, at SODA'14, Afshani and Tsakalidis designed an optimal…

Computational Geometry · Computer Science 2026-03-24 Yakov Nekrich , Saladi Rahul

Let $\mathcal P$ be a simple polygonal environment with $k$ vertices in the plane. Assume that a set $B$ of $b$ blue points and a set $R$ of $r$ red points are distributed in $\mathcal P$. We study the problem of computing triangles that…

Computational Geometry · Computer Science 2018-09-05 Farnaz Sheikhi , Sharareh Alipour

In this paper we study the four-dimensional dominance range reporting problem and present data structures with linear or almost-linear space usage. Our results can be also used to answer four-dimensional queries that are bounded on five…

Data Structures and Algorithms · Computer Science 2020-03-17 Yakov Nekrich

Motivated by applications in robotics and computer vision, we study problems related to spatial reasoning of a 3D environment using sublevel sets of polynomials. These include: tightly containing a cloud of points (e.g., representing an…

Optimization and Control · Mathematics 2017-03-09 Amir Ali Ahmadi , Georgina Hall , Ameesh Makadia , Vikas Sindhwani

This paper presents a quantum algorithm for triangle finding over sparse graphs that improves over the previous best quantum algorithm for this task by Buhrman et al. [SIAM Journal on Computing, 2005]. Our algorithm is based on the recent…

Quantum Physics · Physics 2021-10-05 François Le Gall , Shogo Nakajima