English

Delaunay Triangulations in Linear Time? (Part I)

Computational Geometry 2009-12-13 v3 Data Structures and Algorithms

Abstract

We present a new and simple randomized algorithm for constructing the Delaunay triangulation using nearest neighbor graphs for point location. Under suitable assumptions, it runs in linear expected time for points in the plane with polynomially bounded spread, i.e., if the ratio between the largest and smallest pointwise distance is polynomially bounded. This also holds for point sets with bounded spread in higher dimensions as long as the expected complexity of the Delaunay triangulation of a sample of the points is linear in the sample size.

Keywords

Cite

@article{arxiv.0812.0387,
  title  = {Delaunay Triangulations in Linear Time? (Part I)},
  author = {Kevin Buchin},
  journal= {arXiv preprint arXiv:0812.0387},
  year   = {2009}
}

Comments

8 pages, no figures; added footnote about newer algorithm

R2 v1 2026-06-21T11:47:19.974Z