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Related papers: On Ray Shooting for Triangles in 3-Space and Relat…

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For a polyhedron $P$ in $\mathbb{R}^d$, denote by $|P|$ its combinatorial complexity, i.e., the number of faces of all dimensions of the polyhedra. In this paper, we revisit the classic problem of preprocessing polyhedra independently so…

Computational Geometry · Computer Science 2018-02-20 Luis Barba , Stefan Langerman

Given a set of $n$ circular arcs of the same radius in the plane, we consider the problem of computing the number of intersections among the arcs. The problem was studied before and the previously best algorithm solves the problem in…

Computational Geometry · Computer Science 2026-02-03 Haitao Wang

We propose three fast algorithms for solving the inverse problem of the thermoacoustic tomography corresponding to certain acquisition geometries. Two of these methods are designed to process the measurements done with point-like detectors…

Analysis of PDEs · Mathematics 2011-02-08 Leonid Kunyansky

The problem of (approximately) counting the number of triangles in a graph is one of the basic problems in graph theory. In this paper we study the problem in the streaming model. We study the amount of memory required by a randomized…

Data Structures and Algorithms · Computer Science 2013-04-05 Vladimir Braverman , Rafail Ostrovsky , Dan Vilenchik

We consider the following problem: Preprocess a set $\mathcal{S}$ of $n$ axis-parallel boxes in $\mathbb{R}^d$ so that given a query of an axis-parallel box in $\mathbb{R}^d$, the pairs of boxes of $\mathcal{S}$ whose intersection…

Computational Geometry · Computer Science 2018-01-24 Eunjin Oh , Hee-Kap Ahn

Many signal processing problems can be solved by maximizing the fitness of a segmented model over all possible partitions of the data interval. This letter describes a simple but powerful algorithm that searches the exponentially large…

For many fundamental problems in computational topology, such as unknot recognition and $3$-sphere recognition, the existence of a polynomial-time solution remains unknown. A major algorithmic tool behind some of the best known algorithms…

Computational Geometry · Computer Science 2024-03-08 Benjamin A. Burton , Alexander He

Ray tracing is an efficient channel modeling method. However, the traditional ray tracing method has high computation complexity. To solve this problem, an improved bounding volume hierarchies (BVH) algorithm is proposed in this paper.…

Signal Processing · Electrical Eng. & Systems 2022-08-23 Chen Wang , Yinghua Wang , Yuxiao Li , Jialing Huang , Jie Huang , Cheng-Xiang Wang

Modern tracking technology has made the collection of large numbers of densely sampled trajectories of moving objects widely available. We consider a fundamental problem encountered when analysing such data: Given $n$ polygonal curves $S$…

Computational Geometry · Computer Science 2017-07-18 Peyman Afshani , Anne Driemel

An autonomous robot with a limited vision range finds a path to the goal in an unknown environment in 2D avoiding polygonal obstacles. In the process of discovering the environmental map, the robot has to return to some positions marked…

Robotics · Computer Science 2023-12-19 Phan Thanh An , Nguyen Thi Le

We apply state-of-the-art computational geometry methods to the problem of reconstructing a time-varying sea surface from tide gauge records. Our work builds on a recent article by Nitzke et al.~(Computers \& Geosciences, 157:104920, 2021)…

Computing on graphics processing units (GPUs) has become standard in scientific computing, allowing for incredible performance gains over classical CPUs for many computational methods. As GPUs were originally designed for 3D rendering, they…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-12-17 Algis David , Bérenger Bramas

We study incidence problems involving points and curves in $R^3$. The current (and in fact only viable) approach to such problems, pioneered by Guth and Katz, requires a variety of tools from algebraic geometry, most notably (i) the…

Combinatorics · Mathematics 2020-07-09 Micha Sharir , Noam Solomon

During the last few years several new results on packing problems were obtained using a blend of tools from semidefinite optimization, polynomial optimization, and harmonic analysis. We survey some of these results and the techniques…

Optimization and Control · Mathematics 2016-02-10 Fernando Mário de Oliveira Filho , Frank Vallentin

We study the Maximum Independent Set of Rectangles (MISR) problem: given a set of $n$ axis-parallel rectangles, find a largest-cardinality subset of the rectangles, such that no two of them overlap. MISR is a basic geometric optimization…

Data Structures and Algorithms · Computer Science 2016-08-02 Julia Chuzhoy , Alina Ene

Let $P\subset\mathbb{R}^{2}$ be a set of $n$ points. In this paper we show two new algorithms, one to compute the number of triangulations of $P$, and one to compute the number of pseudo-triangulations of $P$. We show that our algorithms…

Computational Geometry · Computer Science 2013-12-12 Victor Alvarez , Karl Bringmann , Saurabh Ray

For many hard computational problems, simple algorithms that run in time $2^n \cdot n^{O(1)}$ arise, say, from enumerating all subsets of a size-$n$ set. Finding (exponentially) faster algorithms is a natural goal that has driven much of…

Data Structures and Algorithms · Computer Science 2025-06-30 László Kozma , Junqi Tan

The Euclidean shortest path problem (ESPP) is a well studied problem with many practical applications. Recently a new efficient online approach to this problem, RayScan, has been developed, based on ray shooting and polygon scanning. In…

Computational Geometry · Computer Science 2022-07-07 Ryan Hechenberger , Daniel Harabor , Muhammad Aamir Cheema , Peter J Stuckey , Pierre Le Bodic

In this paper we study two geometric data structure problems in the special case when input objects or queries are fat rectangles. We show that in this case a significant improvement compared to the general case can be achieved. We describe…

Data Structures and Algorithms · Computer Science 2019-05-08 Timothy M. Chan , Yakov Nekrich , Michiel Smid

We study the problem of finding maximum-area triangles that can be inscribed in a polygon in the plane. We consider eight versions of the problem: we use either convex polygons or simple polygons as the container; we require the triangles…

Computational Geometry · Computer Science 2020-07-27 Seungjun Lee , Taekang Eom , Hee-Kap Ahn