Related papers: On Ray Shooting for Triangles in 3-Space and Relat…
We develop catalytic algorithms for fundamental problems in algorithm design that run in polynomial time, use only $\mathcal{O}(\log(n))$ workspace, and use sublinear catalytic space matching the best-known space bounds of non-catalytic…
In the problem "Localization and trilateration with the minimum number of landmarks", we faced the 3-Guard and classic Art Gallery Problems. The goal of the art gallery problem is to find the minimum number of guards within a simple polygon…
The number of triangles is a computationally expensive graph statistic which is frequently used in complex network analysis (e.g., transitivity ratio), in various random graph models (e.g., exponential random graph model) and in important…
We study several questions related to diversifying search results. We give improved approximation algorithms in each of the following problems, together with some lower bounds. - We give a polynomial-time approximation scheme (PTAS) for a…
The Searchlight Scheduling Problem was first studied in 2D polygons, where the goal is for point guards in fixed positions to rotate searchlights to catch an evasive intruder. Here the problem is extended to 3D polyhedra, with the guards…
In the semialgebraic range searching problem, we are to preprocess $n$ points in $\mathbb{R}^d$ s.t. for any query range from a family of constant complexity semialgebraic sets, all the points intersecting the range can be reported or…
In this paper, we investigate the homothetic point enclosure problem: given a set $S$ of $n$ triangles with sides parallel to three fixed directions, find a data structure for $S$ that can report all the triangles of $S$ that contain a…
In the Line Cover problem a set of n points is given and the task is to cover the points using either the minimum number of lines or at most k lines. In Curve Cover, a generalization of Line Cover, the task is to cover the points using…
This paper addresses two classes of different, yet interrelated optimization problems. The first class of problems involves a robot that must locate a hidden target in an environment that consists of a set of concurrent rays. The second…
We tackle the Art Gallery Problem and the Searchlight Scheduling Problem in 3-dimensional polyhedral environments, putting special emphasis on edge guards and orthogonal polyhedra.
Let P be a set of n points in R^3. The 2-center problem for P is to find two congruent balls of minimum radius whose union covers P. We present two randomized algorithms for computing a 2-center of P. The first algorithm runs in O(n^3 log^5…
We study geometric characterizations of unbounded integer polynomial optimization problems. While unboundedness along a ray fully characterizes unbounded integer linear and quadratic optimization problems, we show that this is not the case…
We present an asymptotically faster algorithm for solving linear systems in well-structured 3-dimensional truss stiffness matrices. These linear systems arise from linear elasticity problems, and can be viewed as extensions of graph…
Counting the number of triangles in a graph has many important applications in network analysis. Several frequently computed metrics like the clustering coefficient and the transitivity ratio need to count the number of triangles in the…
We consider the problem of optimizing the product of the distances from a given point in a triangle to each vertex. There are two possible cases in general. For isosceles triangles, we explicitly show exactly when both cases occur.
In this paper, we study the maximum matching problem in RDV graphs, i.e., graphs that are vertex-intersection graphs of downward paths in a rooted tree. We show that this problem can be reduced to a problem of testing (repeatedly) whether a…
We design an efficient data structure for computing a suitably defined approximate depth of any query point in the arrangement $\mathcal{A}(S)$ of a collection $S$ of $n$ halfplanes or triangles in the plane or of halfspaces or simplices in…
We initiate a study of a query-driven approach to designing partition trees for range-searching problems. Our model assumes that a data structure is to be built for an unknown query distribution that we can access through a sampling oracle,…
Let $P$ be a convex polyhedron and $Q$ be a convex polygon with $n$ vertices in total in three-dimensional space. We present a deterministic algorithm that finds a translation vector $v \in \mathbb{R}^3$ maximizing the overlap area $|P \cap…
We show that if a closed, oriented 3-manifold M is promised to be homeomorphic to a lens space L(n,k) with n and k unknown, then we can compute both n and k in polynomial time in the size of the triangulation of M. The tricky part is the…