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Related papers: On Ray Shooting for Triangles in 3-Space and Relat…

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The kd-tree and Bounding Volume Hierarchy (BVH) are well-known data structures for computing ray-object intersections. Less known is the Constrained Convex Space Partitioning (CCSP), which partitions space and makes the geometric primitives…

Graphics · Computer Science 2021-12-13 Roald Frederickx , Philip Dutré

Finding the number of triangles in a network is an important problem in the analysis of complex networks. The number of triangles also has important applications in data mining. Existing distributed memory parallel algorithms for counting…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-06-24 Shaikh Arifuzzaman , Maleq Khan , Madhav Marathe

Resolving a linear combination of point sources from their band-limited Fourier data is a fundamental problem in imaging and signal processing. With the incomplete Fourier data and the inevitable noise in the measurement, there is a…

Image and Video Processing · Electrical Eng. & Systems 2021-10-27 Ping Liu , Hai Zhang

Estimating the number of triangles in a graph is one of the most fundamental problems in sublinear algorithms. In this work, we provide an algorithm that approximately counts the number of triangles in a graph using only polylogarithmic…

Data Structures and Algorithms · Computer Science 2020-08-04 Anup Bhattacharya , Arijit Bishnu , Arijit Ghosh , Gopinath Mishra

We study the problem of computing the \textsc{Maxima} of a set of $n$ $d$-dimensional points. For dimensions 2 and 3, there are algorithms to solve the problem with order-oblivious instance-optimal running time. However, in higher…

Computational Geometry · Computer Science 2017-01-16 Jérémy Barbay , Javiel Rojas

This paper presents a method to estimate the 3D object position and occupancy given a set of object detections in multiple images and calibrated cameras. This problem is modelled as the estimation of a set of quadrics given 2D conics fit to…

Computer Vision and Pattern Recognition · Computer Science 2018-10-30 Paul Gay , Alessio Del Bue

We study the accuracy of triangulation in multi-camera systems with respect to the number of cameras. We show that, under certain conditions, the optimal achievable reconstruction error decays quadratically as more cameras are added to the…

Computer Vision and Pattern Recognition · Computer Science 2018-04-30 Adam Scholefield , Alireza Ghasemi , Martin Vetterli

We present a new combinatorial algorithm for triangle finding and Boolean matrix multiplication that runs in $\hat{O}(n^3/\log^4 n)$ time, where the $\hat{O}$ notation suppresses poly(loglog) factors. This improves the previous best…

Data Structures and Algorithms · Computer Science 2015-05-27 Huacheng Yu

An arrangement of $n$ curves in the plane is given. The query is a point $q$ and the goal is to find the face of the arrangement that contains $q$. A data-structure for point-location, preprocesses the curves into a data structure of…

Computational Geometry · Computer Science 2020-12-07 Sepideh Aghamolaei , Mohammad Ghodsi

In this paper, we study the problem of computing the diameter of a set of $n$ points in $d$-dimensional Euclidean space for a fixed dimension $d$, and propose a new $(1+\varepsilon)$-approximation algorithm with $O(n+ 1/\varepsilon^{d-1})$…

Computational Geometry · Computer Science 2019-05-08 Mahdi Imanparast , Seyed Naser Hashemi , Ali Mohades

This paper addresses the problem of improving the query performance of the triangular expansion algorithm (TEA) for computing visibility regions by finding the most advantageous instance of the triangular mesh, the preprocessing structure.…

Computational Geometry · Computer Science 2025-08-08 Jan Mikula , Miroslav Kulich

Given a set of $n$ points (sites) inside a rectangle $R$ and $n$ points (label locations or ports) on its boundary, a boundary labeling problem seeks ways of connecting every site to a distinct port while achieving different labeling…

Computational Geometry · Computer Science 2018-03-30 Prosenjit Bose , Paz Carmi , J. Mark Keil , Saeed Mehrabi , Debajyoti Mondal

In this paper, we begin the exploration of vertex-ordering problems through the lens of exponential-time approximation algorithms. In particular, we ask the following question: Can we simultaneously beat the running times of the fastest…

Data Structures and Algorithms · Computer Science 2025-02-18 Matthias Bentert , Fedor V. Fomin , Tanmay Inamdar , Saket Saurabh

Big graphs (networks) arising in numerous application areas pose significant challenges for graph analysts as these graphs grow to billions of nodes and edges and are prohibitively large to fit in the main memory. Finding the number of…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-06-19 Shaikh Arifuzzaman , Maleq Khan , Madhav Marathe

Event cameras respond primarily to edges--formed by strong gradients--and are thus particularly well-suited for line-based motion estimation. Recent work has shown that events generated by a single line each satisfy a polynomial constraint…

Computer Vision and Pattern Recognition · Computer Science 2024-09-20 Ling Gao , Daniel Gehrig , Hang Su , Davide Scaramuzza , Laurent Kneip

Let $P$ be a set of $n$ points in $\mathbb{R}^3$ in general position, and let $RCH(P)$ be the rectilinear convex hull of $P$. In this paper we obtain an optimal $O(n\log n)$-time and $O(n)$-space algorithm to compute $RCH(P)$. We also…

Computational Geometry · Computer Science 2022-09-14 Pablo Pérez-Lantero , Carlos Seara , Jorge Urrutia

We present a novel algorithm attaining excessively fast, the sought solution of linear systems of equations. The algorithm is short in its basic formulation and, by definition, vectorized, while the memory allocation demands are trivial,…

Machine Learning · Computer Science 2023-09-26 Nikolaos P. Bakas

Recent research on computing the diameter of geometric intersection graphs has made significant strides, primarily focusing on the 2D case where truly subquadratic-time algorithms were given for simple objects such as unit-disks and…

Computational Geometry · Computer Science 2026-03-24 Timothy M. Chan , Hsien-Chih Chang , Jie Gao , Sándor Kisfaludi-Bak , Hung Le , Da Wei Zheng

We revisit certain problems of pose estimation based on 3D--2D correspondences between features which may be points or lines. Specifically, we address the two previously-studied minimal problems of estimating camera extrinsics from $p \in…

Computer Vision and Pattern Recognition · Computer Science 2024-04-26 Petr Hruby , Timothy Duff , Marc Pollefeys

In this paper the problem of maximizing the distance to a given fixed point over an intersection of balls is considered. It is known that this problem is NP complete in the general case, since any subset sum problem can be solved upon…

Optimization and Control · Mathematics 2023-07-26 Marius Costandin
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