Related papers: A Review of Game-based Mobile E-Learning Applicati…
Large language models (LLMs) have advanced rapidly in recent years, driven by scale, abundant high-quality training data, and reinforcement learning. Yet this progress faces a fundamental bottleneck: the need for ever more data from which…
This paper focuses on developing a framework for uncovering insights about NDD children's performance (e.g., raw gaze cluster analysis, duration analysis \& area of interest for sustained attention, stimuli expectancy, loss of…
In this paper, we consider the recent trend of evaluating progress on reinforcement learning technology by using text-based environments and games as evaluation environments. This reliance on text brings advances in natural language…
Encouraging children to read frequently and helping them to develop their reading skills as effectively as possible can be a challenge for some primary schools. This research questions whether the use of a game-based intervention can…
Continual learning approaches help deep neural network models adapt and learn incrementally by trying to solve catastrophic forgetting. However, whether these existing approaches, applied traditionally to image-based tasks, work with the…
This is the preprint version of our paper on 2015 9th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth2015). An assistive training tool software for rehabilitation of dysphonic patients is…
This paper addresses the challenging task of weakly-supervised video temporal grounding. Existing approaches are generally based on the moment proposal selection framework that utilizes contrastive learning and reconstruction paradigm for…
We propose a grounded dialogue state encoder which addresses a foundational issue on how to integrate visual grounding with dialogue system components. As a test-bed, we focus on the GuessWhat?! game, a two-player game where the goal is to…
Text-based games provide an interactive way to study natural language processing. While deep reinforcement learning has shown effectiveness in developing the game playing agent, the low sample efficiency and the large action space remain to…
Text-based reinforcement learning agents have predominantly been neural network-based models with embeddings-based representation, learning uninterpretable policies that often do not generalize well to unseen games. On the other hand,…
Playing text-based games requires skills in processing natural language and sequential decision making. Achieving human-level performance on text-based games remains an open challenge, and prior research has largely relied on hand-crafted…
Introduction: This multi-disciplinary case study details how an interactive decision support tool leverages game design to inform an international plastic pollution treaty. Design: Seeking to make our scientific findings more usable within…
The ability to learn optimal control policies in systems where action space is defined by sentences in natural language would allow many interesting real-world applications such as automatic optimisation of dialogue systems. Text-based…
Improving the energy efficiency of mobile applications is a topic that has gained a lot of attention recently. It has been addressed in a number of ways such as identifying energy bugs and developing a catalog of energy patterns. Previous…
Computer-based learning platforms (CBLPs) have become a common medium in schools, transforming how students learn and interact with educational content. However, researchers still lack adequate tools to address the diverse set of challenges…
Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their state and action spaces are combinatorially large, their reward function is sparse, and they are partially observable: the agent is informed…
Serious games are widely used for learning and training across domains such as healthcare, defense, and education. Persistent challenges remain, however, including static scenario design, authoring bottlenecks, limited learner modeling, and…
Game-based decision-making involves reasoning over both world dynamics and strategic interactions among the agents. Typically, empirical models capturing these respective aspects are learned and used separately. We investigate the potential…
As evaluation designs of large language models may shape our trajectory toward artificial general intelligence, comprehensive and forward-looking assessment is essential. Existing benchmarks primarily assess static knowledge, while…
Recent progress in the field of reinforcement learning has been accelerated by virtual learning environments such as video games, where novel algorithms and ideas can be quickly tested in a safe and reproducible manner. We introduce the…