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Today, Machine Learning (ML) is of a great importance to society due to the availability of huge data and high computational resources. This ultimately led to the introduction of ML concepts at multiple levels of education including K-12…

Human-Computer Interaction · Computer Science 2021-07-14 Shruti Priya , Shubhankar Bhadra , Sridhar Chimalakonda

Evidence-based education has become a central concept in science education, with meta-analyses often regarded as the gold standard for informing practice. This emphasis raises critical questions concerning the applicability,…

Physics Education · Physics 2026-02-06 Christoph Kulgemeyer , Anna Weißbach , Kasim Costan , David Geelan , David Treagust

One of the most important challenges of Smart City Applications is to adapt the system to interact with non-expert users. Robot imitation frameworks aim to simplify and reduce times of robot programming by allowing users to program directly…

Robotics · Computer Science 2024-02-02 Raul Fernandez-Fernandez , Juan G. Victores , David Estevez , Carlos Balaguer

Game engines are tools to facilitate video game development. They provide graphics, sound, and physics simulation features, which would have to be otherwise implemented by developers. Even though essential for modern commercial video game…

Software Engineering · Computer Science 2024-07-16 Gabriel C. Ullmann , Yann-Gaël Guéhéneuc , Fabio Petrillo , Nicolas Anquetil , Cristiano Politowski

A good amount of research has explored the use of wearables for educational or learning purposes. We have now reached a point when much literature can be found on that topic, but few attempts have been made to make sense of that literature…

Human-Computer Interaction · Computer Science 2024-02-22 Sharon Lynn Chu , Brittany M. Garcia , Neha Rani

This paper describes the development needed to support the functional and teaching requirements of iRead, a 4-year EU-funded project which produced an award-winning serious game utilising lexical and syntactical game content. The main…

Human-Computer Interaction · Computer Science 2021-01-28 George Tsatiris , Kostas Karpouzis

We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run competitions of different agents on different games. It…

Artificial Intelligence · Computer Science 2019-07-16 Wolfgang Konen

This work presents a requirement analysis for collaborative dialogues among medical experts and an inquiry dialogue game based on this analysis for incorporating explainability into multiagent system design. The game allows experts with…

Multiagent Systems · Computer Science 2025-11-04 Qurat-ul-ain Shaheen , Katarzyna Budzynska , Carles Sierra

Monitoring, understanding, and optimizing the energy consumption of Machine Learning (ML) are various reasons why it is necessary to evaluate the energy usage of ML. However, there exists no universal tool that can answer this question for…

Machine Learning · Computer Science 2024-08-28 Charlotte Rodriguez , Laura Degioanni , Laetitia Kameni , Richard Vidal , Giovanni Neglia

Context. Technical Debt (TD), defined as software constructs that are beneficial in the short term but may hinder future change, is a frequently used term in software development practice. Nevertheless, practitioners do not always fully…

Software Engineering · Computer Science 2025-02-05 Marion Wiese , Angelina Heinrichs , Nino Rusieshvili , Rodrigo Rebouças de Almeida , Klara Borowa

This study was focused on the development of a web e-learning application for the database courses taken by Information Technology (IT) students at the College of Information and Communications Technology (CICT) of Bulacan State University…

Human-Computer Interaction · Computer Science 2022-12-02 Aaron Paul M. Dela Rosa , Luigi Miguel M. Villanueva , John Mardy R. San Miguel , John Emmanuel B. Quinto

The main focus of this paper is on enhancement of two types of game-theoretic learning algorithms: log-linear learning and reinforcement learning. The standard analysis of log-linear learning needs a highly structured environment, i.e.…

Machine Learning · Computer Science 2018-09-19 Mohammadhosein Hasanbeig , Lacra Pavel

Background: Using digital games for educational purposes has been associated with higher levels of motivation among learners of different educational levels. However, the underlying psychological factors involved in digital game based…

Physics Education · Physics 2018-06-22 Jean-Nicolas Proulx , Margarida Romero , Sylvester Arnab

This chapter examines how data analytics can be leveraged to enhance immersive teacher simulations, situating this inquiry within the broader learning sciences discourse on embodied cognition, data-informed feedback, and teacher…

Human-Computer Interaction · Computer Science 2026-01-15 Sumin Hong , Jewoong Moon , Taeyeon Eom , Juno Hwang , Jibeom Seo

Game-based assessments (GBAs) are increasingly adopted in recruitment contexts as tools to assess transversal skills through observable behavior. However, empirical evidence directly comparing game-based behavioral indicators with…

Human-Computer Interaction · Computer Science 2026-03-10 Fabrizio Fornari , Eleonora Cova , Niccolò Vito Vacca , Francesco Bocci , Marcello Sarini , Luigi Caputo

Todays, Intelligent and web-based E-learning is one of regarded topics. So researchers are trying to optimize and expand its application in the field of education. The aim of this paper is developing of E-learning software which is…

Computers and Society · Computer Science 2013-04-17 Hossein Movafegh Ghadirli , Maryam Rastgarpour

Software Architecture, from definition to maintenance and evolution, is a complex aspect of software development and, consequently, a challenging subject when it comes to teaching it, and learning it. Many research efforts have been devoted…

Software Engineering · Computer Science 2023-03-01 Laura M. Castro

Educational games can foster critical thinking, problem-solving, and motivation, yet instructors often find it difficult to design games that reliably achieve specific learning outcomes. Existing authoring environments reduce the need for…

Human-Computer Interaction · Computer Science 2026-03-05 Daijin Yang , Erica Kleinman , Casper Harteveld

Software Engineering is an applied discipline and concepts are difficult to grasp only at a theoretical level alone. In the context of a project management course, we introduced and evaluated the use of software process simulation (SPS)…

Software Engineering · Computer Science 2023-07-25 Nauman bin Ali , Michael Unterkalmsteiner

Software architecture education remains challenging for instructors, students, and software industry professionals. Several initiatives have been proposed to mitigate the inherent challenges, including games, supporting tools, collaborative…

Computers and Society · Computer Science 2022-10-11 Brauner R. N. Oliveira , Elisa Y. Nakagawa
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