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Assessing Problem-Solving in HR Contexts: A Comparison Between Game-Based and Self-Report Measures

Human-Computer Interaction 2026-03-10 v3

Abstract

Game-based assessments (GBAs) are increasingly adopted in recruitment contexts as tools to assess transversal skills through observable behavior. However, empirical evidence directly comparing game-based behavioral indicators with traditional self-report measures remains limited. This study adopts a method-comparison approach to explore the convergence between self-perceived and behaviorally enacted problem-solving competence, comparing a game-based assessment with the Problem Solving Inventory (PSI-B). Seventy-two participants completed both the PSI-B and a five-minute game-based problem-solving task, which classified performance into four behavioral proficiency levels. Results revealed no significant convergence between self-reported and behavior-based problem-solving scores, indicating a lack of convergence between the two measurement modalities. Rather than indicating a lack of validity of the game-based assessment, these findings support the view that self-report and behavioral measures provide complementary information about problem-solving competence. The study highlights the risks of relying on a single assessment modality in personnel selection and underscores the value of integrating game-based tools within multi-method assessment frameworks.

Keywords

Cite

@article{arxiv.2602.05525,
  title  = {Assessing Problem-Solving in HR Contexts: A Comparison Between Game-Based and Self-Report Measures},
  author = {Fabrizio Fornari and Eleonora Cova and Niccolò Vito Vacca and Francesco Bocci and Marcello Sarini and Luigi Caputo},
  journal= {arXiv preprint arXiv:2602.05525},
  year   = {2026}
}

Comments

24 pages, 2 figures

R2 v1 2026-07-01T09:37:38.796Z