English

Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate Performance

Human-Computer Interaction 2025-08-27 v1

Abstract

Teammate performance evaluation fundamentally shapes intervention design in video games. However, our current understanding stems primarily from competitive E-Sports contexts where individual performance directly impacts outcomes. This research addresses whether performance evaluation mechanisms and behavioural responses identified in competitive games generalize to casual cooperative games. We investigated how casual players evaluate teammate competence and respond behaviourally in a controlled between-subjects experiment (N=23). We manipulated confederate performance in Overcooked 2, combining observations, NASA TLX self-reports, and interviews. We present two key findings. (1) Observations revealed frustration behaviours completely absent in self-report data. Thus, these instruments assess fundamentally distinct constructs. (2) Participants consistently evaluated teammate performance through relative comparison rather than absolute metrics. This contradicts task-performance operationalizations dominant in competitive gaming research. Hence, performance evaluation frameworks from competitive contexts cannot be directly applied to casual cooperative games. We provide empirical evidence that performance evaluation in casual games requires a comparative operationalization.

Keywords

Cite

@article{arxiv.2508.19230,
  title  = {Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate Performance},
  author = {Kaushall Senthil Nathan and Jieun Lee and Derrick M. Wang and Geneva M. Smith and Eugene Kukshinov and Daniel Harley and Lennart E. Nacke},
  journal= {arXiv preprint arXiv:2508.19230},
  year   = {2025}
}

Comments

7 pages, 1 figure, CHI Play 2025 Conference