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Vocalnayno: Designing a Game-Based Intervention to Support Reading Development in Primary Schools

Computers and Society 2013-05-01 v1 Human-Computer Interaction

Abstract

Encouraging children to read frequently and helping them to develop their reading skills as effectively as possible can be a challenge for some primary schools. This research questions whether the use of a game-based intervention can integrate into the existing teaching culture to aid volunteer teaching assistants in achieving a more significant impact on pupil reading development. A prototype based on the initial process of requirements gathering is presented using Multimedia Fusion Developer 2. The design incorporates a game-like exercise where a foam volcano character releases bubbles containing letters and words. Pupils must read these aloud in order to burst them open, which is recorded as a metric of reading ability.

Keywords

Cite

@article{arxiv.1304.7819,
  title  = {Vocalnayno: Designing a Game-Based Intervention to Support Reading Development in Primary Schools},
  author = {Michael 'Adrir' Scott},
  journal= {arXiv preprint arXiv:1304.7819},
  year   = {2013}
}

Comments

Presented at the 6th European Conference on Games-Based Learning, Oct 4-5, 2012, Cork, Ireland

R2 v1 2026-06-22T00:08:27.826Z