Encouraging children to read frequently and helping them to develop their reading skills as effectively as possible can be a challenge for some primary schools. This research questions whether the use of a game-based intervention can integrate into the existing teaching culture to aid volunteer teaching assistants in achieving a more significant impact on pupil reading development. A prototype based on the initial process of requirements gathering is presented using Multimedia Fusion Developer 2. The design incorporates a game-like exercise where a foam volcano character releases bubbles containing letters and words. Pupils must read these aloud in order to burst them open, which is recorded as a metric of reading ability.
@article{arxiv.1304.7819,
title = {Vocalnayno: Designing a Game-Based Intervention to Support Reading Development in Primary Schools},
author = {Michael 'Adrir' Scott},
journal= {arXiv preprint arXiv:1304.7819},
year = {2013}
}
Comments
Presented at the 6th European Conference on Games-Based Learning, Oct 4-5, 2012, Cork, Ireland