English

Preprint Clinical Feedback and Technology Selection of Game Based Dysphonic Rehabilitation Tool

Human-Computer Interaction 2015-07-30 v2

Abstract

This is the preprint version of our paper on 2015 9th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth2015). An assistive training tool software for rehabilitation of dysphonic patients is evaluated according to the practical clinical feedback from the treatments. One stroke sufferer and one parkinson sufferer have provided earnest suggestions for the improvement of our tool software. The assistive tool employs a serious game as the attractive logic part, and running on the tablet with normal microphone as input device. Seven pitch estimation algorithms have been evaluated and compared with selected patients voice database. A series of benchmarks have been generated during the evaluation process for technology selection.

Keywords

Cite

@article{arxiv.1504.04309,
  title  = {Preprint Clinical Feedback and Technology Selection of Game Based Dysphonic Rehabilitation Tool},
  author = {Zhihan Lv and Chantal Esteve and Javier Chirivella and Pablo Gagliardo},
  journal= {arXiv preprint arXiv:1504.04309},
  year   = {2015}
}

Comments

This is the preprint version of our paper on 2015 9th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth2015)