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This is the preprint version of our paper on 3rd International Workshop on Virtual and Augmented Assistive Technology (VAAT) at IEEE Virtual Reality 2015 (VR2015). An assistive training tool for rehabilitation of dysphonic patients is…

Human-Computer Interaction · Computer Science 2015-07-30 Zhihan Lv , Chantal Esteve , Javier Chirivella , Pablo Gagliardo

This is the preprint version of our paper on 2015 International Conference on Virtual Rehabilitation (ICVR2015). The purpose of this work is designing and implementing a rehabilitation software for dysphonic patients. Constant training is a…

Human-Computer Interaction · Computer Science 2015-07-30 Zhihan Lv , Chantal Esteve , Javier Chirivella , Pablo Gagliardo

Aphasia, a language impairment primarily resulting from stroke or brain injury, profoundly disrupts communication and everyday functioning. Despite advances in speech therapy, barriers such as limited therapist availability and the scarcity…

Neurons and Cognition · Quantitative Biology 2026-03-25 Andreea I. Niculescu , Jochen Ehnes , Minghui Dong

The present paper aims at introducing the innovative technologies, based on the concept of "sensory substitution" or "perceptual supplementation", we are developing in the fields of human disability and biomedical engineering. Precisely,…

This paper describes an avenue for artificial and computational intelligence techniques applied within games research to be deployed for purposes of physical therapy. We provide an overview of prototypical research focussed on the…

Artificial Intelligence · Computer Science 2018-04-26 Shabnam Sadeghi Esfahlani , Tommy Thompson

We here present work a generalized low-level technical framework aimed to provide musical biofeedback in post-stroke balance and gait rehabilitation, built by an iterative user-centered process. The framework comprises wireless wearable…

Human-Computer Interaction · Computer Science 2020-12-02 Prithvi Kantan , Erika G. Spaich , Sofia Dahl

Dyslexia is a neurodevelopmental disorder estimated to strike approximately 5 to 10 per cent of the population. In particular, phonological dyslexia causes problems in connecting the sounds of words with their written forms. Consequently,…

Human-Computer Interaction · Computer Science 2025-09-01 Jose Manuel Alcalde-Llergo , Andrea Zingoni , Pilar Aparicio-Martinez , Sara Pinzi , Enrique Yeguas-Bolivar

As pre-diagnostic technologies are becoming increasingly accessible, using them to improve the quality of care available to dementia patients and their caregivers is of increasing interest. Specifically, we aim to develop a tool for…

Human-Computer Interaction · Computer Science 2019-10-24 Garrett Goodman , Tanvi Banerjee , William Romine , Cogan Shimizu , Jennifer Hughes

Automated tennis stroke analysis has advanced significantly with the integration of biomechanical motion cues alongside deep learning techniques, enhancing stroke classification accuracy and player performance evaluation. Despite these…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Arushi Dashore , Aryan Anumala , Emily Hui , Olivia Yang

Dyslexia is a neurological learning disability that primarily disrupts one's ability to read, write, and spell, affecting an estimated 15-20% of the global population. This high prevalence underscores the importance of developing effective…

Human-Computer Interaction · Computer Science 2026-04-24 Sansrit Paudel , Subek Acharya , Piriyankan Kirupaharan , Bishal KC , Bipul Thapa

The research of a socially assistive robot has a potential to augment and assist physical therapy sessions for patients with neurological and musculoskeletal problems (e.g. stroke). During a physical therapy session, generating personalized…

Human-Computer Interaction · Computer Science 2020-07-14 Min Hun Lee , Daniel P. Siewiorek , Asim Smailagic , Alexandre Bernardino , Sergi Bermúdez i Badia

The potential of deep learning in clinical speech processing is immense, yet the hurdles of limited and imbalanced clinical data samples loom large. This article addresses these challenges by showcasing the utilization of automatic speech…

Parkinson's Disease (PD) is a neurodegenerative disorder that significantly impacts motor and non-motor functions. There is currently no treatment that slows or stops neurodegeneration in PD. In this context, assistive technologies (ATs)…

Human-Computer Interaction · Computer Science 2025-05-27 Subek Acharya , Sansrit Paudel

Rehabilitation assessment is critical to determine an adequate intervention for a patient. However, the current practices of assessment mainly rely on therapist's experience, and assessment is infrequently executed due to the limited…

Human-Computer Interaction · Computer Science 2020-03-03 Min Hun Lee , Daniel P. Siewiorek , Asim Smailagic , Alexandre Bernardino , Sergi Bermúdez i Badia

We developed a voice-driven artificial intelligence (AI) system that guides anyone - from paramedics to family members - through expert-level stroke evaluations using natural conversation, while also enabling smartphone video capture of key…

Unsupervised therapy after stroke is a promising way to boost therapy dose without significantly increasing the workload on healthcare professionals. However, it raises important challenges, such as lower adherence to therapy in the absence…

Recent global estimates suggest that as many as 2.41 billion individuals have health conditions that would benefit from rehabilitation services. Home-based Physical Therapy (PT) faces significant challenges in providing interactive feedback…

Machine Learning · Computer Science 2024-08-23 Hanchen David Wang , Nibraas Khan , Anna Chen , Nilanjan Sarkar , Pamela Wisniewski , Meiyi Ma

AI-based recommender systems have been successfully applied in many domains (e.g., e-commerce, feeds ranking). Medical experts believe that incorporating such methods into a clinical decision support system may help reduce medical team…

Artificial Intelligence · Computer Science 2022-07-08 Keyi Li , Sen Yang , Travis M. Sullivan , Randall S. Burd , Ivan Marsic

Training machine learning algorithms for speech applications requires large, labeled training data sets. This is problematic for clinical applications where obtaining such data is prohibitively expensive because of privacy concerns or lack…

Audio and Speech Processing · Electrical Eng. & Systems 2018-04-30 Yishan Jiao , Ming Tu , Visar Berisha , Julie Liss

Serious games are accepted as an effective approach to deliver augmented feedback in motor (re-) learning processes. The multi-modal nature of the conventional computer games (e.g. audiovisual representation) plus the ability to interact…

Human-Computer Interaction · Computer Science 2020-01-31 Ali Asadipour , Kurt Debattista , Alan Chalmers
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