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A surface is often modeled as a triangulated mesh of 3D points and textures associated with faces of the mesh. The 3D points could be either sampled from range data or derived from a set of images using a stereo or Structure-from-Motion…

Computer Vision and Pattern Recognition · Computer Science 2022-06-14 Pragyana Mishra , Omead Amidi , Takeo Kanade

This paper presents an effective method for generating a spatiotemporal (time-varying) texture map for a dynamic object using a single RGB-D camera. The input of our framework is a 3D template model and an RGB-D image sequence. Since there…

Computer Vision and Pattern Recognition · Computer Science 2021-08-23 Hyomin Kim , Jungeon Kim , Hyeonseo Nam , Jaesik Park , Seungyong Lee

In many applications of tomography, the acquired projections are either limited in number or contain a significant amount of noise. In these cases, standard reconstruction methods tend to produce artifacts that can make further analysis…

Numerical Analysis · Mathematics 2016-04-11 D. M. Pelt , K. J. Batenburg

3D face reconstruction from a single image is a classical and challenging problem, with wide applications in many areas. Inspired by recent works in face animation from RGB-D or monocular video inputs, we develop a novel method for…

Computer Vision and Pattern Recognition · Computer Science 2018-08-01 Luo Jiang , Juyong Zhang , Bailin Deng , Hao Li , Ligang Liu

In this paper, we propose a novel method for joint recovery of camera pose, object geometry and spatially-varying Bidirectional Reflectance Distribution Function (svBRDF) of 3D scenes that exceed object-scale and hence cannot be captured…

Computer Vision and Pattern Recognition · Computer Science 2023-06-07 Carolin Schmitt , Božidar Antić , Andrei Neculai , Joo Ho Lee , Andreas Geiger

Deformable surface tracking from monocular images is well-known to be under-constrained. Occlusions often make the task even more challenging, and can result in failure if the surface is not sufficiently textured. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2015-09-28 Dat Tien Ngo , Sanghuyk Park , Anne Jorstad , Alberto Crivellaro , Chang Yoo , Pascal Fua

We present a learning framework that learns to recover the 3D shape, pose and texture from a single image, trained on an image collection without any ground truth 3D shape, multi-view, camera viewpoints or keypoint supervision. We approach…

Computer Vision and Pattern Recognition · Computer Science 2020-07-22 Shubham Goel , Angjoo Kanazawa , Jitendra Malik

In this paper, we address the problem of 3D object mesh reconstruction from RGB videos. Our approach combines the best of multi-view geometric and data-driven methods for 3D reconstruction by optimizing object meshes for multi-view…

Computer Vision and Pattern Recognition · Computer Science 2019-03-21 Chen-Hsuan Lin , Oliver Wang , Bryan C. Russell , Eli Shechtman , Vladimir G. Kim , Matthew Fisher , Simon Lucey

The advancement of diffusion models has pushed the boundary of text-to-3D object generation. While it is straightforward to composite objects into a scene with reasonable geometry, it is nontrivial to texture such a scene perfectly due to…

Computer Vision and Pattern Recognition · Computer Science 2024-06-05 Qi Wang , Ruijie Lu , Xudong Xu , Jingbo Wang , Michael Yu Wang , Bo Dai , Gang Zeng , Dan Xu

Unpaired image translation algorithms can be used for sim2real tasks, but many fail to generate temporally consistent results. We present a new approach that combines differentiable rendering with image translation to achieve temporal…

Computer Vision and Pattern Recognition · Computer Science 2022-12-16 Ryan Burgert , Jinghuan Shang , Xiang Li , Michael Ryoo

The last few years have witnessed the great success of non-linear generative models in synthesizing high-quality photorealistic face images. Many recent 3D facial texture reconstruction and pose manipulation from a single image approaches…

Computer Vision and Pattern Recognition · Computer Science 2022-03-28 Baris Gecer , Jiankang Deng , Stefanos Zafeiriou

The question of representation of 3D geometry is of vital importance when it comes to leveraging the recent advances in the field of machine learning for geometry processing tasks. For common unstructured surface meshes state-of-the-art…

Computer Vision and Pattern Recognition · Computer Science 2018-09-28 Isaak Lim , Alexander Dielen , Marcel Campen , Leif Kobbelt

In this paper, we propose a novel method to jointly solve scene layout estimation and global registration problems for accurate indoor 3D reconstruction. Given a sequence of range data, we first build a set of scene fragments using…

Computer Vision and Pattern Recognition · Computer Science 2017-09-07 Jeong-Kyun Lee , Jae-Won Yea , Min-Gyu Park , Kuk-Jin Yoon

Edge-preserving image smoothing is a fundamental procedure for many computer vision and graphic applications. There is a tradeoff between the smoothing quality and the processing speed: the high smoothing quality usually requires a high…

Graphics · Computer Science 2020-05-19 Wei Liu , Pingping Zhang , Xiaolin Huang , Jie Yang , Chunhua Shen , Ian Reid

The problem of finding suitable point embedding or geometric configurations given only Euclidean distance information of point pairs arises both as a core task and as a sub-problem in a variety of machine learning applications. In this…

Machine Learning · Computer Science 2024-10-23 Ipsita Ghosh , Abiy Tasissa , Christian Kümmerle

Geometry and texture estimation from a single face image is an ill-posed problem since there is very little information to work with. The problem further escalates when the face is rotated at a different angle. This paper tries to tackle…

Computer Vision and Pattern Recognition · Computer Science 2024-10-23 Rohit Das , Tzung-Han Lin , Ko-Chih Wang

In recent years, implicit online dense mapping methods have achieved high-quality reconstruction results, showcasing great potential in robotics, AR/VR, and digital twins applications. However, existing methods struggle with slow texture…

Robotics · Computer Science 2024-07-17 Chenxing Jiang , Yiming Luo , Boyu Zhou , Shaojie Shen

Meshes are commonly used as 3D maps since they encode the topology of the scene while being lightweight. Unfortunately, 3D meshes are mathematically difficult to handle directly because of their combinatorial and discrete nature. Therefore,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-09 Antoni Rosinol , Luca Carlone

This paper presents an algorithm to reconstruct temporally consistent 3D meshes of deformable object instances from videos in the wild. Without requiring annotations of 3D mesh, 2D keypoints, or camera pose for each video frame, we pose…

Computer Vision and Pattern Recognition · Computer Science 2020-12-08 Xueting Li , Sifei Liu , Shalini De Mello , Kihwan Kim , Xiaolong Wang , Ming-Hsuan Yang , Jan Kautz

Recent advances in 3D scene generation produce visually appealing output, but current representations hinder artists' workflows that require modifiable 3D textured mesh scenes for visual effects and game development. Despite significant…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Tobias Sautter , Jan-Niklas Dihlmann , Hendrik P. A. Lensch