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Textured high-fidelity 3D models are crucial for games, AR/VR, and film, but human-aligned evaluation methods still fall behind despite recent advances in 3D reconstruction and generation. Existing metrics, such as Chamfer Distance, often…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Tianyu Luan , Xuelu Feng , Zixin Zhu , Phani Nuney , Sheng Liu , Xuan Gong , David Doermann , Chunming Qiao , Junsong Yuan

Neural 3D scene reconstruction methods have achieved impressive performance when reconstructing complex geometry and low-textured regions in indoor scenes. However, these methods heavily rely on 3D data which is costly and time-consuming to…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Yi Guo , Che Sun , Yunde Jia , Yuwei Wu

Neural implicit surface reconstruction using volume rendering techniques has recently achieved significant advancements in creating high-fidelity surfaces from multiple 2D images. However, current methods primarily target scenes with…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Lintao Xiang , Hongpei Zheng , Bailin Deng , Hujun Yin

Estimating 3D human texture from a single image is essential in graphics and vision. It requires learning a mapping function from input images of humans with diverse poses into the parametric (UV) space and reasonably hallucinating…

Computer Vision and Pattern Recognition · Computer Science 2023-03-08 Said Fahri Altindis , Adil Meric , Yusuf Dalva , Ugur Gudukbay , Aysegul Dundar

Segmentation of a colour image composed of different kinds of texture regions can be a hard problem, namely to compute for an exact texture fields and a decision of the optimum number of segmentation areas in an image when it contains…

Artificial Intelligence · Computer Science 2007-05-23 Vitorino Ramos , Fernando Muge

Texturing is a fundamental process in computer graphics. Texture is leveraged to enhance the visualization outcome for a 3D scene. In many cases a texture image cannot cover a large 3D model surface because of its small resolution.…

Computer Vision and Pattern Recognition · Computer Science 2021-03-16 Vasilis Toulatzis , Ioannis Fudos

Finding surface mappings with least distortion arises from many applications in various fields. Extremal Teichm\"uller maps are surface mappings with least conformality distortion. The existence and uniqueness of the extremal…

Differential Geometry · Mathematics 2013-07-11 Lui Lok Ming , Gu Xianfeng , Yau Shing-Tung

Texture-based classification solutions have proven their significance in many domains, from industrial inspections to health-related applications. New methods have been developed based on texture feature learning and CNN-based architectures…

Computer Vision and Pattern Recognition · Computer Science 2022-10-21 Vijay Pandey , Trapti Kalra , Mayank Gubba , Mohammed Faisal

Realistic color texture generation is an important step in RGB-D surface reconstruction, but remains challenging in practice due to inaccuracies in reconstructed geometry, misaligned camera poses, and view-dependent imaging artifacts. In…

Computer Vision and Pattern Recognition · Computer Science 2020-03-20 Jingwei Huang , Justus Thies , Angela Dai , Abhijit Kundu , Chiyu Max Jiang , Leonidas Guibas , Matthias Nießner , Thomas Funkhouser

This paper addresses the limitations of neural rendering-based multi-view surface reconstruction methods, which require an additional mesh extraction step that is inconvenient and would produce poor-quality surfaces with mesh aliasing,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Qitong Zhang , Jieqing Feng

In this work we propose to combine the advantages of learningbased and combinatorial formalisms for 3D shape matching. While learningbased methods lead to state-of-the-art matching performance, they do not ensure geometric consistency, so…

Computer Vision and Pattern Recognition · Computer Science 2024-11-27 Paul Roetzer , Ahmed Abbas , Dongliang Cao , Florian Bernard , Paul Swoboda

We consider the problem of finding a continuous and non-rigid matching between a 2D contour and a 3D mesh. While such problems can be solved to global optimality by finding a shortest path in the product graph between both shapes, existing…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Paul Roetzer , Zorah Lähner , Florian Bernard

Search-based texture synthesis algorithms are sensitive to the order in which texture samples are generated; different synthesis orders yield different textures. Unfortunately, most polygon rasterizers and ray tracers do not guarantee the…

Graphics · Computer Science 2014-07-01 Li-Yi Wei , Marc Levoy

Simultaneous Localization and Mapping (SLAM) is pivotal in robotics, with photorealistic scene reconstruction emerging as a key challenge. To address this, we introduce Computational Alignment for Real-Time Gaussian Splatting SLAM (CaRtGS),…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Dapeng Feng , Zhiqiang Chen , Yizhen Yin , Shipeng Zhong , Yuhua Qi , Hongbo Chen

This paper presents a light-weight, high-quality texture synthesis algorithm that easily generalizes to other applications such as style transfer and texture mixing. We represent texture features through the deep neural activation vectors…

Graphics · Computer Science 2020-10-29 Eric Risser

We propose a 6D RGB-D odometry approach that finds the relative camera pose between consecutive RGB-D frames by keypoint extraction and feature matching both on the RGB and depth image planes. Furthermore, we feed the estimated pose to the…

Computer Vision and Pattern Recognition · Computer Science 2023-01-02 Nadia Figueroa , Haiwei Dong , Abdulmotaleb El Saddik

Recently, multi-view diffusion-based 3D generation methods have gained significant attention. However, these methods often suffer from shape and texture misalignment across generated multi-view images, leading to low-quality 3D generation…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Zhuojiang Cai , Yiheng Zhang , Meitong Guo , Mingdao Wang , Yuwang Wang

Over the past few years, single-view 3D face reconstruction methods can produce beautiful 3D models. Nevertheless,the input of these works is unobstructed faces.We describe a system designed to reconstruct convincing face texture in the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Dapeng Zhao , Yue Qi

We propose CrossHuman, a novel method that learns cross-guidance from parametric human model and multi-frame RGB images to achieve high-quality 3D human reconstruction. To recover geometry details and texture even in invisible regions, we…

Computer Vision and Pattern Recognition · Computer Science 2022-07-21 Liliang Chen , Jiaqi Li , Han Huang , Yandong Guo

Recent 3D-based manipulation methods either directly predict the grasp pose using 3D neural networks, or solve the grasp pose using similar objects retrieved from shape databases. However, the former faces generalizability challenges when…

Robotics · Computer Science 2023-10-03 Luobin Wang , Runlin Guo , Quan Vuong , Yuzhe Qin , Hao Su , Henrik Christensen
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