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We develop a practical algorithm to decide whether a finitely generated subgroup of a solvable algebraic group $G$ is arithmetic. This incorporates a procedure to compute a generating set of an arithmetic subgroup of $G$. We also provide a…

Group Theory · Mathematics 2019-05-13 W. A. de Graaf , A. S. Detinko , D. L. Flannery

Shellings of simplicial complexes have long been a useful tool in topological and algebraic combinatorics. Shellings of a complex expose a large amount of information in a helpful way, but are not easy to construct, often requiring deep…

Combinatorics · Mathematics 2021-08-24 Andrés Santamaría-Galvis , Russ Woodroofe

We analyze Solo Chess puzzles, where the input is an $n \times n$ board containing some standard Chess pieces of the same color, and the goal is to make a sequence of capture moves to reduce down to a single piece. Prior work analyzes this…

Computational Complexity · Computer Science 2023-02-06 Josh Brunner , Lily Chung , Michael Coulombe , Erik D. Demaine , Timothy Gomez , Jayson Lynch

Motivated by a connection with the factorization of multivariate polynomials, we study integral convex polytopes and their integral decompositions in the sense of the Minkowski sum. We first show that deciding decomposability of integral…

Combinatorics · Mathematics 2007-05-23 S. Gao , A. G. B. Lauder

The Generalized Sliding-Tile Puzzle (GSTP), allowing many square tiles on a board to move in parallel while enforcing natural geometric collision constraints on the movement of neighboring tiles, provide a high-fidelity mathematical model…

Robotics · Computer Science 2024-10-22 Marcus Gozon , Jingjin Yu

We solve the problem of one-dimensional peg solitaire. In particular, we show that the set of configurations that can be reduced to a single peg forms a regular language, and that a linear-time algorithm exists for reducing any…

Combinatorics · Mathematics 2007-05-23 Cristopher Moore , David Eppstein

The solution to a Nash or a nonsymmetric bargaining game is obtained by maximizing a concave function over a convex set, i.e., it is the solution to a convex program. We show that each 2-player game whose convex program has linear…

Computer Science and Game Theory · Computer Science 2015-05-13 Vijay V. Vazirani

A plane tiling consisting of congruent copies of a shape is isohedral provided that for any pair of copies, there exists a symmetry of the tiling mapping one copy to the other. We give a $O(n\log^2{n})$-time algorithm for deciding if a…

Computational Geometry · Computer Science 2016-03-10 Stefan Langerman , Andrew Winslow

We prove that the single-player game clobber is solvable in linear time when played on a line or on a cycle. For this purpose, we show that this game is equivalent to an optimization problem on a set of words defined by seven classes of…

Computer Science and Game Theory · Computer Science 2007-05-23 Vincent D. Blondel , Julien M. Hendrickx , Raphael M. Jungers

In a reachability-time game, players Min and Max choose moves so that the time to reach a final state in a timed automaton is minimised or maximised, respectively. Asarin and Maler showed decidability of reachability-time games on strongly…

Computational Complexity · Computer Science 2020-01-16 Marcin Jurdziński , Ashutosh Trivedi

As a partial answer to a question of Rao, a deterministic and customizable efficient algorithm is presented to test whether an arbitrary graphical degree sequence has a bipartite realization. The algorithm can be configured to run in…

Combinatorics · Mathematics 2019-08-20 Kai Wang

Given a tiling of a 2D grid with several types of tiles, we can count for every row and column how many tiles of each type it intersects. These numbers are called the_projections_. We are interested in the problem of reconstructing a tiling…

Computational Complexity · Computer Science 2009-09-25 Marek Chrobak , Peter Couperus , Christoph Durr , Gerhard Woeginger

In this paper, we provide a deterministic polynomial time algorithm that determines satisfiability of 3-SAT. The complexity analysis for the algorithm takes into account no efficiency and yet provides a low enough bound, that efficient…

Data Structures and Algorithms · Computer Science 2020-07-02 Ortho Flint , Asanka Wickramasinghe , Jason Brasse , Christopher Fowler

We study the problem of colouring visibility graphs of polygons. In particular, for visibility graphs of simple polygons, we provide a polynomial algorithm for 4-colouring, and prove that the 5-colourability question is already NP-complete…

Combinatorics · Mathematics 2019-06-06 Onur Çağirici , Petr Hliněný , Bodhayan Roy

We show that the decision versions of the puzzles Knossos and The Hour-Glass are complete for NP.

Computational Complexity · Computer Science 2015-08-03 Holger Petersen

We prove that computing a Nash equilibrium of a two-player ($n \times n$) game with payoffs in $[-1,1]$ is PPAD-hard (under randomized reductions) even in the smoothed analysis setting, smoothing with noise of constant magnitude. This gives…

Computer Science and Game Theory · Computer Science 2020-07-22 Shant Boodaghians , Joshua Brakensiek , Samuel B. Hopkins , Aviad Rubinstein

Continuous games are multiplayer games in which strategy sets are compact and utility functions are continuous. These games typically have a highly complicated structure of Nash equilibria, and numerical methods for the equilibrium…

Computer Science and Game Theory · Computer Science 2022-07-12 T. Kroupa , T. Votroubek

Calude, Jain, Khoussainov, Li, and Stephan (2017) proposed a quasi-polynomial-time algorithm solving parity games. After this breakthrough result, a few other quasi-polynomial-time algorithms were introduced; none of them is easy to…

Formal Languages and Automata Theory · Computer Science 2019-04-30 Paweł Parys

Eigenfunctions of integrable planar billiards are studied - in particular, the number of nodal domains, $\nu$, of the eigenfunctions are considered. The billiards for which the time-independent Schr\"odinger equation (Helmholtz equation) is…

Exactly Solvable and Integrable Systems · Physics 2016-04-25 Rhine Samajdar , Sudhir R. Jain

Given two finite ordered sets $A = \{a_1, \ldots, a_m\}$ and $B = \{b_1, \ldots, b_n\}$, introduce the set of $m n$ outcomes of the game $O = \{(a, b) \mid a \in A, b \in B\} = \{(a_i, b_j) \mid i \in I = \{1, \ldots, m\}, j \in J = \{1,…

Combinatorics · Mathematics 2017-12-12 Vladimir Gurvich , Gleb Koshevoy