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We prove three results on the existence and structure of Nash equilibria for quasisupermodular games. A theorem is purely order-theoretic, and the other two involve topological hypotheses. Our topological results genralize Zhou's theorem…

Theoretical Economics · Economics 2024-06-21 Lu Yu

We prove computational intractability of variants of checkers: (1) deciding whether there is a move that forces the other player to win in one move is NP-complete; (2) checkers where players must always be able to jump on their turn is…

Computational Complexity · Computer Science 2018-06-15 Jeffrey Bosboom , Spencer Congero , Erik D. Demaine , Martin L. Demaine , Jayson Lynch

Quixo is a two-player game played on a 5$\times$5 grid where the players try to align five identical symbols. Specifics of the game require the usage of novel techniques. Using a combination of value iteration and backward induction, we…

Computer Science and Game Theory · Computer Science 2020-08-03 Satoshi Tanaka , François Bonnet , Sébastien Tixeuil , Yasumasa Tamura

We consider a scheduling game on parallel related machines, in which jobs try to minimize their completion time by choosing a machine to be processed on. Each machine uses an individual priority list to decide on the order according to…

Computer Science and Game Theory · Computer Science 2023-11-28 Vipin Ravindran Vijayalakshmi , Marc Schröder , Tami Tamir

Dou Shou Qi is a Chinese strategy board game for two players. We use a EXPTIME-hardness framework to analyse computational complexity of the game. We construct all gadgets of the hardness framework. In conclusion, we prove that Dou Shou Qi…

Computational Complexity · Computer Science 2019-05-01 Zhujun Zhang

We show that the classical game LaserTank is $\mathrm{NP}$-complete, even when the tank movement is restricted to a single column and the only blocks appearing on the board are mirrors and solid blocks. We show this by reducing $3$-SAT…

Computational Complexity · Computer Science 2020-04-21 Per Alexandersson , Petter Restadh

Game solving is the process of finding the theoretical outcome for a game, assuming that all player choices are optimal. This paper focuses on a technique that can reduce the heuristic search space significantly for 7x7 Killall-Go. In Go…

Artificial Intelligence · Computer Science 2024-11-11 Yun-Jui Tsai , Ting Han Wei , Chi-Huang Lin , Chung-Chin Shih , Hung Guei , I-Chen Wu , Ti-Rong Wu

We prove NP-completeness of Yin-Yang / Shiromaru-Kuromaru pencil-and-paper puzzles. Viewed as a graph partitioning problem, we prove NP-completeness of partitioning a rectangular grid graph into two induced trees (normal Yin-Yang), or into…

Computational Complexity · Computer Science 2021-06-30 Erik D. Demaine , Jayson Lynch , Mikhail Rudoy , Yushi Uno

Many efficient algorithms have been designed to recover Nash equilibria of various classes of finite games. Special classes of continuous games with infinite strategy spaces, such as polynomial games, can be solved by semidefinite…

Computer Science and Game Theory · Computer Science 2020-10-01 Lukáš Adam , Rostislav Horčík , Tomáš Kasl , Tomáš Kroupa

We present a deterministic polynomial-time algorithm that solves the 3-satisfiability problem.

Computational Complexity · Computer Science 2012-01-09 Amar Mukherjee

Parity games have important practical applications in formal verification and synthesis, especially to solve the model-checking problem of the modal mu-calculus. They are also interesting from the theory perspective, because they are widely…

Logic in Computer Science · Computer Science 2018-07-30 Tom van Dijk

Over the years, researchers have studied the complexity of several decision versions of Nash equilibrium in (symmetric) two-player games (bimatrix games). To the best of our knowledge, the last remaining open problem of this sort is the…

Computer Science and Game Theory · Computer Science 2014-12-03 Ruta Mehta , Vijay V. Vazirani , Sadra Yazdanbod

Let ${\mathbf P}$ be the class of polynomial-time decision problems and $\mathbf{NP}$ be the class of nondeterministic polynomial time decision problems. We prove the following: Theorem 3. The classes ${\mathbf P}$ and $\mathbf{NP}$ are…

General Mathematics · Mathematics 2024-08-23 Petar P. Petrov

We investigate the computational complexity of various decision problems related to conjugacy in finite inverse semigroups. We describe polynomial-time algorithms for checking if two elements in such a semigroup are ~p conjugate and whether…

Group Theory · Mathematics 2024-11-26 Trevor Jack

Motivated by the results for Magic: The Gathering presented in [CBH20] and [Bid20], we study a (different) computability problem about winning strategies in Yu-Gi-Oh! Trading Card Game, a popular card game developed and published by Konami.…

Logic · Mathematics 2026-03-12 Orazio Nicolosi , Federico Pisciotta , Lorenzo Bresolin

The solving of least square systems is a useful operation in neurocomputational modeling of learning, pattern matching, and pattern recognition. In these last two cases, the solution must be obtained on-line, thus the time required to solve…

Neural and Evolutionary Computing · Computer Science 2008-12-18 Pierre Courrieu

The question of whether a given region can be successfully filled by a finite set of tiles has been commonly studied, and there are many available arguments for whether a given finite region can be tiled. We can show that there is no domino…

Combinatorics · Mathematics 2025-09-29 Leigh Foster

In this paper, we study the complexity of the chip-firing reachability problem. We show that for Eulerian digraphs, the reachability problem can be decided in strongly polynomial time, even if the digraph has multiple edges. We also show a…

Combinatorics · Mathematics 2017-05-23 Bálint Hujter , Viktor Kiss , Lilla Tóthmérész

We study tilings of regions in the square lattice with L-shaped trominoes. Deciding the existence of a tiling with L-trominoes for an arbitrary region in general is NP-complete, nonetheless, we identify restrictions to the problem where it…

Computational Complexity · Computer Science 2020-03-25 Javier T. Akagi , Carlos F. Gaona , Fabricio Mendoza , Manjil P. Saikia , Marcos Villagra

It is well-known that the winning region of a parity game with $n$ nodes and $k$ priorities can be computed as a $k$-nested fixpoint of a suitable function; straightforward computation of this nested fixpoint requires…

Computational Complexity · Computer Science 2021-03-23 Daniel Hausmann , Lutz Schröder
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