Related papers: Arboricity games: the core and the nucleolus
The computation of a solution concept of a cooperative game usually depends on values of all coalitions. However, in some applications, values of some of the coalitions might be unknown due to various reasons. We introduce a method to…
We study the problem of connecting the parts of a multipartite graph using a minimum number of edges under a matching constraint. We introduce interconnection trees, defined as matchings whose projections onto the quotient graph form a…
We introduce a graph partitioning problem motivated by computational topology and propose two algorithms that produce approximate solutions. Specifically, given a weighted, undirected graph $G$ and a positive integer $k$, we desire to find…
In this paper we study a new variant of graph arboricity, which requires all the forests to have the same number of edges (up to a difference of 1). We prove that the new variant, which we call equitable arboricity, is equivalent to…
We analyze the computational complexity of the following computational problems called Bounded-Density Edge Deletion and Bounded-Density Vertex Deletion: Given a graph $G$, a budget $k$ and a target density $\tau_\rho$, are there $k$ edges…
Additively Separable Hedonic Game (ASHG) are coalition-formation games where we are given a graph whose vertices represent $n$ selfish agents and the weight of each edge $uv$ denotes how much agent $u$ gains (or loses) when she is placed in…
We consider the problem of partitioning an undirected graph (representing a social network) over $n$ nodes and max degree $\Delta$ into $k$ equally sized parts. Each node in the graph, representing an agent, derives utility proportional to…
This paper studies an energy storage (ES) sharing model which is cooperatively invested by multiple buildings for harnessing on-site renewable utilization and grid price arbitrage. To maximize the economic benefits, we jointly consider the…
The work we present in this paper initiated the formal study of fractional hedonic games, coalition formation games in which the utility of a player is the average value he ascribes to the members of his coalition. Among other settings,…
We revisit the coalition structure generation problem in which the goal is to partition the players into exhaustive and disjoint coalitions so as to maximize the social welfare. One of our key results is a general polynomial-time algorithm…
The atom graph of a graph is the graph whose vertices are the atoms obtained by clique minimal separator decomposition of this graph, and whose edges are the edges of all possible atom trees of this graph. We provide two efficient…
Let $G$ be a graph with vertex set $V$ and of order $n = |V|$, and let $\delta(G)$ and $\Delta(G)$ be the minimum and maximum degree of $G$, respectively. Two disjoint sets $V_1, V_2 \subseteq V$ form a coalition in $G$ if none of them is a…
This paper discusses the graph covering problem in which a set of edges in an edge- and node-weighted graph is chosen to satisfy some covering constraints while minimizing the sum of the weights. In this problem, because of the large…
We give the analysis of the computational complexity of coalition structure generation over graphs. Given an undirected graph G = (N,E) and a valuation function v : P(N) \to R over the subsets of nodes, the problem is to find a partition of…
In the usual models of cooperative game theory, the outcome of a coalition formation process is either the grand coalition or a coalition structure that consists of disjoint coalitions. However, in many domains where coalitions are…
Our input is a directed graph $G = (V,E)$ on $n$ vertices and $m$ edges with a designated root vertex $r$ and a function $cost: E \rightarrow \mathbb{R}_{\geq 0}$. The problem is to maintain a min-cost arborescence in $G$ in the presence of…
A tree decomposition of a graph facilitates computations by grouping vertices into bags that are interconnected in an acyclic structure, hence their importance in a plethora of problems such as query evaluation over databases and inference…
Identifying clusters of similar elements in a set is a common task in data analysis. With the immense growth of data and physical limitations on single processor speed, it is necessary to find efficient parallel algorithms for clustering…
An incidence of a graph $G$ is a pair $(v,e)$ where $v$ is a vertex of $G$ and $e$ an edge incident to $v$. Two incidences $(v,e)$ and $(w,f)$ are adjacent whenever $v = w$, or $e = f$, or $vw = e$ or $f$. The incidence coloring game [S.D.…
In general, the games are played on a host graph, where each node is a selfish independent agent (player) and each edge has a fixed link creation cost \alpha. Together the agents create a network (a subgraph of the host graph) while…