Related papers: Arboricity games: the core and the nucleolus
In wireless packet-forwarding networks with selfish nodes, applications of a repeated game can induce the nodes to forward each others' packets, so that the network performance can be improved. However, the nodes on the boundary of such…
In cooperative games, the core is the most popular solution concept, and its properties are well known. In the classical setting of cooperative games, it is generally assumed that all coalitions can form, i.e., they are all feasible. In…
Kernelization algorithms, usually a preprocessing step before other more traditional algorithms, are very special in the sense that they return (reduced) instances, instead of final results. This characteristic excludes the freedom of…
We study the parameterized complexity of interdiction problems in graphs. For an optimization problem on graphs, one can formulate an interdiction problem as a game consisting of two players, namely, an interdictor and an evader, who…
The minimum height of vertex and edge partition trees are well-studied graph parameters known as, for instance, vertex and edge ranking number. While they are NP-hard to determine in general, linear-time algorithms exist for trees.…
Our input is a directed, rooted graph $G = (V \cup \{r\},E)$ where each vertex in $V$ has a partial order preference over its incoming edges. The preferences of a vertex extend naturally to preferences over arborescences rooted at $r$. We…
Leaf-Removal process has been widely researched and applied in many mathematical and physical fields to help understand the complex systems, and a lot of problems including the minimal vertex-cover are deeply related to this process and the…
Spanning tree modulus is a generalization of effective resistance that is closely related to graph strength and fractional arboricity. The optimal edge density associated with spanning tree modulus is known to produce two hierarchical…
We consider the problem of approximating the arboricity of a graph $G= (V,E)$, which we denote by $\mathsf{arb}(G)$, in sublinear time, where the arboricity of a graph is the minimal number of forests required to cover its edges. An…
Many discrete optimization problems amount to selecting a feasible set of edges of least weight. We consider in this paper the context of spatial graphs where the positions of the vertices are uncertain and belong to known uncertainty sets.…
A linear forest is an acyclic graph whose each connected component is a path; or in other words, it is an acyclic graph whose maximum degree is at most 2. A linear coloring of a graph $G$ is an edge coloring of $G$ such that the edges in…
We introduce the notion of \emph{bounded diameter arboricity}. Specifically, the \emph{diameter-$d$ arboricity} of a graph is the minimum number $k$ such that the edges of the graph can be partitioned into $k$ forests each of whose…
We consider the problem of partitioning a graph into a non-fixed number of non-overlapping subgraphs of maximum density. The density of a partition is the sum of the densities of the subgraphs, where the density of a subgraph is its average…
A tree-packing is a collection of spanning trees of a graph. It has been a useful tool for computing the minimum cut in static, dynamic, and distributed settings. In particular, [Thorup, Comb. 2007] used them to obtain his dynamic min-cut…
K-cores are maximal induced subgraphs where all vertices have degree at least k. These dense patterns have applications in community detection, network visualization and protein function prediction. However, k-cores can be quite unstable to…
In this work, we study methodical decomposition of an undirected, unweighted complete graph ($K_n$ of order $n$, size $m$) into minimum number of edge-disjoint trees. We find that $x$, a positive integer, is minimum and…
The linear arboricity la(G) of a graph G is the minimum number of linear forests that partition the edges of G. In 1984, Akiyama et al. stated the Linear Arboricity Conjecture (LAC), that the linear arboricity of any simple graph of maximum…
Fractional hedonic games are coalition formation games where a player's utility is determined by the average value they assign to the members of their coalition. These games are a variation of graph hedonic games, which are a class of…
Substantial efforts have been made to compute or estimate the minimum number $c(G)$ of cycles needed to partition the edges of an Eulerian graph. We give an equivalent characterization of Eulerian graphs of treewidth $2$ and with maximum…
Consider the following game. We are given a tree $T$ and two players (say) Alice and Bob who alternately colour an edge of a tree (using one of $k$ colours). If all edges of the tree get coloured, then Alice wins else Bob wins. Game…