Related papers: Arboricity games: the core and the nucleolus
A topological graph is a graph drawn in the plane. A topological graph is $k$-plane, $k>0$, if each edge is crossed at most $k$ times. We study the problem of partitioning the edges of a $k$-plane graph such that each partite set forms a…
A linear forest is a collection of vertex-disjoint paths. The Linear Arboricity Conjecture states that every graph of maximum degree $\Delta$ can be decomposed into at most $\lceil(\Delta+1)/2\rceil$ linear forests. We prove that $\Delta/2…
We prove that for any positive integer $k$, the edges of any graph whose fractional arboricity is at most $k + 1/(3k+2)$ can be decomposed into $k$ forests and a matching.
In many situations when people are assigned to coalitions, the utility of each person depends on the friends in her coalition. Additionally, in many situations, the size of each coalition should be bounded. This paper studies such coalition…
The core is a dominant solution concept in economics and cooperative game theory; it is predominantly used for profit, equivalently cost or utility, sharing. This paper demonstrates the versatility of this notion by proposing a completely…
Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited…
The core is a central solution concept in cooperative game theory, defined as the set of feasible allocations or payments such that no subset of agents has incentive to break away and form their own subgroup or coalition. However, it has…
We consider a one-round two-player network pricing game, the Stackelberg Minimum Spanning Tree game or StackMST. The game is played on a graph (representing a network), whose edges are colored either red or blue, and where the red edges…
In wireless packet-forwarding networks with selfish nodes, application of a repeated game can induce the nodes to forward each others' packets, so that the network performance can be improved. However, the nodes on the boundary of such…
Coalition formation is a key problem in automated negotiation among self-interested agents, and other multiagent applications. A coalition of agents can sometimes accomplish things that the individual agents cannot, or can do things more…
A linear forest is a union of vertex-disjoint paths, and the linear arboricity of a graph $G$, denoted by $\operatorname{la}(G)$, is the minimum number of linear forests needed to partition the edge set of $G$. Clearly,…
Understanding spatial correlation is vital in many fields including epidemiology and social science. Lee, Meeks and Pettersson (Stat. Comput. 2021) recently demonstrated that improved inference for areal unit count data can be achieved by…
Minimum Bisection denotes the NP-hard problem to partition the vertex set of a graph into two sets of equal sizes while minimizing the width of the bisection, which is defined as the number of edges between these two sets. We first consider…
Policy makers focus on stable strategies as the ones adopted by rational players. If there are many such solutions an important question is how to select amongst them. We study this question for the Multicommodity Flow Coalition Game, used…
We consider how selfish agents are likely to share revenues derived from maintaining connectivity between important network servers. We model a network where a failure of one node may disrupt communication between other nodes as a…
The Stackelberg Minimum Spanning Tree Game is a two-level combinatorial pricing problem played on a graph representing a network. Its edges are colored either red or blue, and the red edges have a given fixed cost, representing the…
We analyze cooperative Cournot games with boundedly rational firms. Due to cogni- tive constraints, the members of a coalition cannot accurately predict the coalitional structure of the non-members. Thus, they compute their value using…
Random spanning trees of a graph $G$ are governed by a corresponding probability mass distribution (or "law"), $\mu$, defined on the set of all spanning trees of $G$. This paper addresses the problem of choosing $\mu$ in order to utilize…
Covering problems are classical computational problems concerning whether a certain combinatorial structure 'covers' another. For example, the minimum vertex covering problem aims to find the smallest set of vertices in a graph so that each…
In this paper, we revisit the problem of sampling edges in an unknown graph $G = (V, E)$ from a distribution that is (pointwise) almost uniform over $E$. We consider the case where there is some a priori upper bound on the arboriciy of $G$.…