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Related papers: Entity Embedding as Game Representation

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Search-based procedural content generation (PCG) is a well-known method for level generation in games. Its key advantage is that it is generic and able to satisfy functional constraints. However, due to the heavy computational costs to run…

Artificial Intelligence · Computer Science 2022-08-26 Ahmed Khalifa , Michael Cerny Green , Julian Togelius

We introduce EMemBench, a programmatic benchmark for evaluating long-term memory of agents through interactive games. Rather than using a fixed set of questions, EMemBench generates questions from each agent's own trajectory, covering both…

Computation and Language · Computer Science 2026-01-26 Xinze Li , Ziyue Zhu , Siyuan Liu , Yubo Ma , Yuhang Zang , Yixin Cao , Aixin Sun

We focus on the problem of learning distributed representations for entity search queries, named entities, and their short descriptions. With our representation learning models, the entity search query, named entity and description can be…

Computation and Language · Computer Science 2017-01-17 Shijia E , Yang Xiang , Mohan Zhang

The rapid increase in multimedia data has spurred advancements in Multimodal Summarization with Multimodal Output (MSMO), which aims to produce a multimodal summary that integrates both text and relevant images. The inherent heterogeneity…

Computer Vision and Pattern Recognition · Computer Science 2024-08-07 Yanghai Zhang , Ye Liu , Shiwei Wu , Kai Zhang , Xukai Liu , Qi Liu , Enhong Chen

This position paper takes a broad look at Physics-Enhanced Machine Learning (PEML) -- also known as Scientific Machine Learning -- with particular focus to those PEML strategies developed to tackle dynamical systems' challenges. The need to…

Machine Learning · Computer Science 2024-12-30 Alice Cicirello

In this work, we tackle the challenge of recommending emerging items, whose interactions gradually accumulate over time. Existing methods often overlook this dynamic process, typically assuming that emerging items have few or even no…

Artificial Intelligence · Computer Science 2025-12-12 Ziying Zhang , Quanming Yao , Yaqing Wang

Procedural Content Generation via Machine Learning (PCGML) has enhanced game content creation, yet challenges in controllability and limited training data persist. This study addresses these issues by distilling a constructive PCG algorithm…

Artificial Intelligence · Computer Science 2025-02-04 Yuhe Nie , Michael Middleton , Tim Merino , Nidhushan Kanagaraja , Ashutosh Kumar , Zhan Zhuang , Julian Togelius

Joint representation learning of text and knowledge within a unified semantic space enables us to perform knowledge graph completion more accurately. In this work, we propose a novel framework to embed words, entities and relations into the…

Computation and Language · Computer Science 2016-11-15 Xu Han , Zhiyuan Liu , Maosong Sun

Learning a good representation of text is key to many recommendation applications. Examples include news recommendation where texts to be recommended are constantly published everyday. However, most existing recommendation techniques, such…

Information Retrieval · Computer Science 2017-06-27 Ting Chen , Liangjie Hong , Yue Shi , Yizhou Sun

While reinforcement learning has achieved considerable successes in recent years, state-of-the-art models are often still limited by the size of state and action spaces. Model-free reinforcement learning approaches use some form of state…

Machine Learning · Computer Science 2021-08-23 Paul J. Pritz , Liang Ma , Kin K. Leung

Assigning team labels to players in a sport game is not a trivial task when no prior is known about the visual appearance of each team. Our work builds on a Convolutional Neural Network (CNN) to learn a descriptor, namely a pixel-wise…

Computer Vision and Pattern Recognition · Computer Science 2019-07-03 Maxime Istasse , Julien Moreau , Christophe De Vleeschouwer

Procedural content generation via machine learning (PCGML) is typically framed as the task of fitting a generative model to full-scale examples of a desired content distribution. This approach presents a fundamental tension: the more design…

Machine Learning · Computer Science 2018-09-13 Isaac Karth , Adam M. Smith

Entity resolution is a widely studied problem with several proposals to match records across relations. Matching textual content is a widespread task in many applications, such as question answering and search. While recent methods achieve…

Databases · Computer Science 2021-12-17 Naser Ahmadi , Hansjorg Sand , Paolo Papotti

Reward design plays a pivotal role in the training of game AIs, requiring substantial domain-specific knowledge and human effort. In recent years, several studies have explored reward generation for training game agents and controlling…

Artificial Intelligence · Computer Science 2026-05-26 In-Chang Baek , Sung-Hyun Kim , Sam Earle , Zehua Jiang , Jin-Ha Noh , Julian Togelius , Kyung-Joong Kim

Automated Machine Learning (AutoML) has gained increasing success on tabular data in recent years. However, processing unstructured data like text is a challenge and not widely supported by open-source AutoML tools. This work compares three…

Computation and Language · Computer Science 2021-07-08 Sebastian Brändle , Marc Hanussek , Matthias Blohm , Maximilien Kintz

A game's theme is an important part of its design -- it conveys narrative information, rhetorical messages, helps the player intuit strategies, aids in tutorialisation and more. Thematic elements of games are notoriously difficult for AI…

Artificial Intelligence · Computer Science 2024-05-17 Rabii Younès , Cook Michael

Performing machine learning on structured data is complicated by the fact that such data does not have vectorial form. Therefore, multiple approaches have emerged to construct vectorial representations of structured data, from kernel and…

Machine Learning · Computer Science 2019-05-16 Benjamin Paaßen , Claudio Gallicchio , Alessio Micheli , Alessandro Sperduti

Emergent communication offers insight into how agents develop shared structured representations, yet most research assumes homogeneous modalities or aligned representational spaces, overlooking the perceptual heterogeneity of real-world…

Multiagent Systems · Computer Science 2026-01-30 Naomi Pitzer , Daniela Mihai

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

Artificial Intelligence · Computer Science 2025-03-31 Ahmed Khalifa , Roberto Gallotta , Matthew Barthet , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis

Manually labelling large collections of text data is a time-consuming, expensive, and laborious task, but one that is necessary to support machine learning based on text datasets. Active learning has been shown to be an effective way to…

Computation and Language · Computer Science 2019-10-11 Jinghui Lu , Maeve Henchion , Brian Mac Namee
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