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Related papers: Entity Embedding as Game Representation

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What is a good vector representation of an object? We believe that it should be generative in 3D, in the sense that it can produce new 3D objects; as well as be predictable from 2D, in the sense that it can be perceived from 2D images. We…

Computer Vision and Pattern Recognition · Computer Science 2016-09-01 Rohit Girdhar , David F. Fouhey , Mikel Rodriguez , Abhinav Gupta

Many games of interest in the real world are often intractably large, thereby necessitating the use of game abstraction to shrink them in size, typically by many magnitudes. Over the last two decades, there have been significant advances in…

Computer Science and Game Theory · Computer Science 2026-05-18 Juho Kim , Tuomas Sandholm

Embedding learning transforms discrete data entities into continuous numerical representations, encoding features/properties of the entities. Despite the outstanding performance reported from different embedding learning algorithms, few…

Machine Learning · Computer Science 2023-08-04 Yan Zheng , Junpeng Wang , Chin-Chia Michael Yeh , Yujie Fan , Huiyuan Chen , Liang Wang , Wei Zhang

In recent years, diffusion models have achieved tremendous success in the field of video generation, with controllable video generation receiving significant attention. However, existing control methods still face two limitations: Firstly,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Zhang Wan , Sheng Tang , Jiawei Wei , Ruize Zhang , Juan Cao

We present an information-theoretic framework to learn fixed-dimensional embeddings for tasks in reinforcement learning. We leverage the idea that two tasks are similar if observing an agent's performance on one task reduces our uncertainty…

Machine Learning · Computer Science 2024-05-10 Mridul Mahajan , Georgios Tzannetos , Goran Radanovic , Adish Singla

Graph representation learning is a fast-growing field where one of the main objectives is to generate meaningful representations of graphs in lower-dimensional spaces. The learned embeddings have been successfully applied to perform various…

Machine Learning · Computer Science 2021-12-21 Md. Khaledur Rahman , Ariful Azad

Learning high-quality feature embeddings efficiently and effectively is critical for the performance of web-scale machine learning systems. A typical model ingests hundreds of features with vocabularies on the order of millions to billions…

Machine Learning · Computer Science 2024-06-19 Benjamin Coleman , Wang-Cheng Kang , Matthew Fahrbach , Ruoxi Wang , Lichan Hong , Ed H. Chi , Derek Zhiyuan Cheng

This paper presents a framework for learning player embeddings in competitive games and events. Players and their win-loss relationships are modeled as a skill gap graph, which is an undirected weighted graph. The player embeddings are…

Machine Learning · Computer Science 2023-04-18 Jiasheng Wang

Entity alignment (EA) aims to identify entities referring to the same real-world object across different knowledge graphs (KGs). Recent approaches based on large language models (LLMs) typically obtain entity embeddings through knowledge…

Computation and Language · Computer Science 2026-04-16 Cunda Wang , Ziying Ma , Po Hu , Weihua Wang , Feilong Bao

Automated game design has remained a key challenge within the field of Game AI. In this paper, we introduce a method for recombining existing games to create new games through a process called conceptual expansion. Prior automated game…

Artificial Intelligence · Computer Science 2018-09-10 Matthew Guzdial , Mark Riedl

We address the problem of learning a distributed representation of entities in a relational database using a low-dimensional embedding. Low-dimensional embeddings aim to encapsulate a concise vector representation for an underlying dataset…

Databases · Computer Science 2020-05-14 Siddhant Arora , Srikanta Bedathur

Neural video game simulators emerged as powerful tools to generate and edit videos. Their idea is to represent games as the evolution of an environment's state driven by the actions of its agents. While such a paradigm enables users to play…

Computer Vision and Pattern Recognition · Computer Science 2024-01-23 Willi Menapace , Aliaksandr Siarohin , Stéphane Lathuilière , Panos Achlioptas , Vladislav Golyanik , Sergey Tulyakov , Elisa Ricci

We map categorical variables in a function approximation problem into Euclidean spaces, which are the entity embeddings of the categorical variables. The mapping is learned by a neural network during the standard supervised training…

Machine Learning · Computer Science 2016-04-25 Cheng Guo , Felix Berkhahn

The balancing process for game levels in competitive two-player contexts involves a lot of manual work and testing, particularly for non-symmetrical game levels. In this work, we frame game balancing as a procedural content generation task…

Machine Learning · Computer Science 2025-03-25 Florian Rupp , Manuel Eberhardinger , Kai Eckert

Game development is a long process that involves many stages before a product is ready for the market. Human play testing is among the most time consuming, as testers are required to repeatedly perform tasks in the search for errors in the…

Machine Learning · Computer Science 2024-01-10 Pierluigi Vito Amadori , Timothy Bradley , Ryan Spick , Guy Moss

Knowledge bases, and their representations in the form of knowledge graphs (KGs), are naturally incomplete. Since scientific and industrial applications have extensively adopted them, there is a high demand for solutions that complete their…

Artificial Intelligence · Computer Science 2025-07-30 Vítor Lourenço , Aline Paes

Pretrained encoders for mathematical texts have achieved significant improvements on various tasks such as formula classification and information retrieval. Yet they remain limited in representing and capturing student strategies for entire…

Computers and Society · Computer Science 2026-04-13 Siddhartha Pradhan , Ethan Prihar , Erin Ottmar

Recent advancements in predictive models have demonstrated exceptional capabilities in predicting the future state of objects and scenes. However, the lack of categorization based on inherent characteristics continues to hinder the progress…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Yiran Qin , Zhelun Shi , Jiwen Yu , Xijun Wang , Enshen Zhou , Lijun Li , Zhenfei Yin , Xihui Liu , Lu Sheng , Jing Shao , Lei Bai , Wanli Ouyang , Ruimao Zhang

Procedural content generation (PCG) concerns all sorts of algorithms and tools which automatically produce game content, without requiring manual authoring by game artists. Besides generating com-plex static meshes, the PCG core usually…

Graphics · Computer Science 2018-08-02 Anthony Savidis

Instruction data is crucial for improving the capability of Large Language Models (LLMs) to align with human-level performance. Recent research LIMA demonstrates that alignment is essentially a process where the model adapts instructions'…

Computation and Language · Computer Science 2024-10-01 Yiwei Li , Jiayi Shi , Shaoxiong Feng , Peiwen Yuan , Xinglin Wang , Boyuan Pan , Heda Wang , Yao Hu , Kan Li
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