English
Related papers

Related papers: Entity Embedding as Game Representation

200 papers

Distributed representations of medical concepts have been used to support downstream clinical tasks recently. Electronic Health Records (EHR) capture different aspects of patients' hospital encounters and serve as a rich source for…

Computation and Language · Computer Science 2020-01-07 Shaika Chowdhury , Chenwei Zhang , Philip S. Yu , Yuan Luo

Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

Artificial Intelligence · Computer Science 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

Evolutionary machine learning (EML) has been applied to games in multiple ways, and for multiple different purposes. Importantly, AI research in games is not only about playing games; it is also about generating game content, modeling…

Neural and Evolutionary Computing · Computer Science 2023-11-29 Julian Togelius , Ahmed Khalifa , Sam Earle , Michael Cerny Green , Lisa Soros

Many machine intelligence techniques are developed in E-commerce and one of the most essential components is the representation of IDs, including user ID, item ID, product ID, store ID, brand ID, category ID etc. The classical encoding…

Machine Learning · Computer Science 2018-05-23 Kui Zhao , Yuechuan Li , Zhaoqian Shuai , Cheng Yang

The low-level sensory and motor signals in deep reinforcement learning, which exist in high-dimensional spaces such as image observations or motor torques, are inherently challenging to understand or utilize directly for downstream tasks.…

Artificial Intelligence · Computer Science 2023-03-07 Pu Hua , Yubei Chen , Huazhe Xu

Entities, as important carriers of real-world knowledge, play a key role in many NLP tasks. We focus on incorporating entity knowledge into an encoder-decoder framework for informative text generation. Existing approaches tried to index,…

Computation and Language · Computer Science 2023-04-25 Zhihan Zhang , Wenhao Yu , Chenguang Zhu , Meng Jiang

Meta-embedding (ME) learning is an emerging approach that attempts to learn more accurate word embeddings given existing (source) word embeddings as the sole input. Due to their ability to incorporate semantics from multiple source…

Computation and Language · Computer Science 2022-04-26 Danushka Bollegala , James O'Neill

Recent advancements in generative modeling emphasize the importance of natural language as a highly expressive and accessible modality for controlling content generation. However, existing instructed reinforcement learning for procedural…

Machine Learning · Computer Science 2026-05-08 Sung-Hyun Kim , Geum-Hwan Hwang , In-Chang Baek , Seo-Young Lee , Kyung-Joong Kim

Entity alignment is the task of finding entities in two knowledge bases (KBs) that represent the same real-world object. When facing KBs in different natural languages, conventional cross-lingual entity alignment methods rely on machine…

Computation and Language · Computer Science 2017-09-27 Zequn Sun , Wei Hu , Chengkai Li

The task of entity linking, which involves associating mentions with their respective entities in a knowledge graph, has received significant attention due to its numerous potential applications. Recently, various multimodal entity linking…

Computation and Language · Computer Science 2025-10-06 KM Pooja , Cheng Long , Aixin Sun

The evaluation of procedural content generation (PCG) systems for generating video game levels is a complex and contested topic. Ideally, the field would have access to robust, generalisable and widely accepted evaluation approaches that…

Human-Computer Interaction · Computer Science 2024-04-30 Oliver Withington , Michael Cook , Laurissa Tokarchuk

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…

Computer Science and Game Theory · Computer Science 2026-02-04 Melih İşeri , Erhan Bayraktar

Serious Games (SGs) are nowadays shifting focus to include procedural content generation (PCG) in the development process as a means of offering personalized and enhanced player experience. However, the development of a framework to assess…

Neural methods for embedding entities are typically extrinsically evaluated on downstream tasks and, more recently, intrinsically using probing tasks. Downstream task-based comparisons are often difficult to interpret due to differences in…

Computation and Language · Computer Science 2020-11-19 Andrew Runge , Eduard Hovy

In the last few years, the interest in knowledge bases has grown exponentially in both the research community and the industry due to their essential role in AI applications. Entity alignment is an important task for enriching knowledge…

Artificial Intelligence · Computer Science 2022-05-09 Rui Zhang , Bayu Distiawan Trisedy , Miao Li , Yong Jiang , Jianzhong Qi

Applying machine learning algorithms to large-scale, text-based corpora (embeddings) presents a unique opportunity to investigate at scale how human semantic knowledge is organized and how people use it to judge fundamental relationships,…

Computation and Language · Computer Science 2020-07-17 Marius Cătălin Iordan , Tyler Giallanza , Cameron T. Ellis , Nicole M. Beckage , Jonathan D. Cohen

Graph data structures offer a versatile and powerful means to model relationships and interconnections in various domains, promising substantial advantages in data representation, analysis, and visualization. In games, graph-based data…

Machine Learning · Computer Science 2024-09-10 Florian Rupp , Kai Eckert

Most state-of-the-art models in natural language processing (NLP) are neural models built on top of large, pre-trained, contextual language models that generate representations of words in context and are fine-tuned for the task at hand.…

Computation and Language · Computer Science 2020-10-13 Brian Lester , Daniel Pressel , Amy Hemmeter , Sagnik Ray Choudhury , Srinivas Bangalore

Machine learning has been a popular tool in many different fields, including procedural content generation. However, procedural content generation via machine learning (PCGML) approaches can struggle with controllability and coherence. In…

Machine Learning · Computer Science 2021-07-28 Kynan Sorochan , Jerry Chen , Yakun Yu , Matthew Guzdial
‹ Prev 1 3 4 5 6 7 10 Next ›