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Related papers: Entity Embedding as Game Representation

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Procedural Content Generation (PCG) enables game content to be created algorithmically without direct manual level-design effort, but it introduces a serious evaluation problem: generated content may become unbalanced, blocked, repetitive,…

Artificial Intelligence · Computer Science 2026-05-05 Rishabh Kar

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

We consider the problem of learning discriminative representations for data in a high-dimensional space with distribution supported on or around multiple low-dimensional linear subspaces. That is, we wish to compute a linear injective map…

Machine Learning · Statistics 2022-10-07 Druv Pai , Michael Psenka , Chih-Yuan Chiu , Manxi Wu , Edgar Dobriban , Yi Ma

Representing domain knowledge is crucial for any task. There has been a wide range of techniques developed to represent this knowledge, from older logic based approaches to the more recent deep learning based techniques (i.e. embeddings).…

Artificial Intelligence · Computer Science 2017-10-31 Ramanathan V. Guha

Maintaining consistent characters, props, and environments across multiple shots is a central challenge in narrative video generation. Existing models can produce high-quality short clips but often fail to preserve entity identity and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-08 Jinsong Zhou , Yihua Du , Xinli Xu , Luozhou Wang , Zijie Zhuang , Yehang Zhang , Shuaibo Li , Xiaojun Hu , Bolan Su , Ying-cong Chen

Achieving optimal balance in games is essential to their success, yet reliant on extensive manual work and playtesting. To facilitate this process, the Procedural Content Generation via Reinforcement Learning (PCGRL) framework has recently…

Human-Computer Interaction · Computer Science 2024-09-10 Florian Rupp , Alessandro Puddu , Christian Becker-Asano , Kai Eckert

Procedural Content Generation via Reinforcement Learning (PCGRL) offers a method for training controllable level designer agents without the need for human datasets, using metrics that serve as proxies for level quality as rewards. Existing…

Artificial Intelligence · Computer Science 2025-10-07 Sam Earle , Zehua Jiang , Eugene Vinitsky , Julian Togelius

In many machine learning tasks, learning a good representation of the data can be the key to building a well-performant solution. This is because most learning algorithms operate with the features in order to find models for the data. For…

Machine Learning · Computer Science 2020-05-22 David Charte , Francisco Charte , María J. del Jesus , Francisco Herrera

Multi-shot video generation requires maintaining a consistent appearance of recurring entities across shots while remaining faithful to shot-specific text prompts. Recent autoregressive methods reuse previously generated frames as memory.…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Jente Vandersanden , Matheus Gadelha , Chun-Hao P. Huang , Hyeonho Jeong , Yulia Gryaditskaya

In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…

Machine Learning · Computer Science 2021-01-08 Clemente Rubio-Manzano , Tomas Lermanda , CLaudia Martinez , Alejandra Segura , Christian Vidal

Automated story generation is the problem of automatically selecting a sequence of events, actions, or words that can be told as a story. We seek to develop a system that can generate stories by learning everything it needs to know from…

Computation and Language · Computer Science 2023-01-19 Lara J. Martin , Prithviraj Ammanabrolu , Xinyu Wang , William Hancock , Shruti Singh , Brent Harrison , Mark O. Riedl

Entities are essential elements of natural language. In this paper, we present methods for learning multi-level representations of entities on three complementary levels: character (character patterns in entity names extracted, e.g., by…

Computation and Language · Computer Science 2017-01-18 Yadollah Yaghoobzadeh , Hinrich Schütze

Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other across games. This has made it difficult to assemble suitably…

Artificial Intelligence · Computer Science 2021-08-11 Philip Bontrager , Julian Togelius

We present a unified network for simultaneously generating videos and their corresponding entity segmentation and depth maps from text prompts. We utilize colormap to represent entity masks and depth maps, tightly integrating dense…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Lehan Yang , Lu Qi , Xiangtai Li , Sheng Li , Varun Jampani , Ming-Hsuan Yang

Procedural Level Generation via Machine Learning (PLGML), the study of generating game levels with machine learning, has received a large amount of recent academic attention. For certain measures these approaches have shown success at…

Artificial Intelligence · Computer Science 2018-09-26 Matthew Guzdial , Nicholas Liao , Mark Riedl

Entity typing aims to assign types to the entity mentions in given texts. The traditional classification-based entity typing paradigm has two unignorable drawbacks: 1) it fails to assign an entity to the types beyond the predefined type…

Computation and Language · Computer Science 2022-10-19 Siyu Yuan , Deqing Yang , Jiaqing Liang , Zhixu Li , Jinxi Liu , Jingyue Huang , Yanghua Xiao

Named entities are fundamental building blocks of knowledge in text, grounding factual information and structuring relationships within language. Despite their importance, it remains unclear how Large Language Models (LLMs) internally…

Computation and Language · Computer Science 2025-10-13 Victor Morand , Josiane Mothe , Benjamin Piwowarski

In recent years, machine learning (ML) systems have been increasingly applied for performing creative tasks. Such creative ML approaches have seen wide use in the domains of visual art and music for applications such as image and music…

Computers and Society · Computer Science 2020-09-01 Anurag Sarkar , Seth Cooper

During the last decade, entity embeddings have become ubiquitous in Artificial Intelligence. Such embeddings essentially serve as compact but semantically meaningful representations of the entities of interest. In most approaches, vectors…

Artificial Intelligence · Computer Science 2021-09-15 Steven Schockaert

Video representation learning has seen tremendous progress in recent years. This has been driven by many factors, including the scale of training and the success of visual models trained contrastively with language. While these factors have…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Mantas Skackauskas , Xinyue Hao , Laura Sevilla-Lara