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Related papers: Entity Embedding as Game Representation

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Behavior trees (BTs) are a popular method for modeling NPC and enemy AI behavior and have been widely used in commercial games. In this work, rather than use BTs to model game playing agents, we use them for modeling game design agents,…

Artificial Intelligence · Computer Science 2021-10-11 Anurag Sarkar , Seth Cooper

Methods for learning latent user representations from historical behavior logs have gained traction for recommendation tasks in e-commerce, content streaming, and other settings. However, this area still remains relatively underexplored in…

In this article, we present our findings from ten years of research on intelligent educational games. We discuss the architecture of our training environments for learning spelling and mathematics, and specifically focus on the…

Computers and Society · Computer Science 2018-06-11 Barbara Solenthaler , Severin Klingler , Tanja Käser , Markus Gross

Recommender systems are a class of machine learning algorithms that provide relevant recommendations to a user based on the user's interaction with similar items or based on the content of the item. In settings where the content of the item…

Information Retrieval · Computer Science 2020-10-27 Xavier Thomas

Embodiment is an important characteristic for all intelligent agents (creatures and robots), while existing scene description tasks mainly focus on analyzing images passively and the semantic understanding of the scenario is separated from…

Robotics · Computer Science 2020-05-08 Sinan Tan , Huaping Liu , Di Guo , Xinyu Zhang , Fuchun Sun

Procedural content generation (PCG) has recently become one of the hottest topics in computational intelligence and AI game researches. Among a variety of PCG techniques, search-based approaches overwhelmingly dominate PCG development at…

Artificial Intelligence · Computer Science 2013-10-10 Jonathan Roberts , Ke Chen

Knowledge is captured in the form of entities and their relationships and stored in knowledge graphs. Knowledge graphs enhance the capabilities of applications in many different areas including Web search, recommendation, and natural…

Machine Learning · Computer Science 2021-03-31 Kalpa Gunaratna , Yu Wang , Hongxia Jin

This paper explores entity embedding effectiveness in ad-hoc entity retrieval, which introduces distributed representation of entities into entity retrieval. The knowledge graph contains lots of knowledge and models entity semantic…

Information Retrieval · Computer Science 2019-08-29 Zhenghao Liu , Chenyan Xiong , Maosong Sun , Zhiyuan Liu

Procedural content generation (PCG) can be applied to a wide variety of tasks in games, from narratives, levels and sounds, to trees and weapons. A large amount of game content is comprised of graphical assets, such as clouds, buildings or…

Graphics · Computer Science 2025-06-30 Kaisei Fukaya , Damon Daylamani-Zad , Harry Agius

Embedding text sequences is a widespread requirement in modern language understanding. Existing approaches focus largely on constant-size representations. This is problematic, as the amount of information contained in text often varies with…

Computation and Language · Computer Science 2023-10-04 Guanghui Qin , Benjamin Van Durme

Embedding learning, a.k.a. representation learning, has been shown to be able to model large-scale semantic knowledge graphs. A key concept is a mapping of the knowledge graph to a tensor representation whose entries are predicted by models…

Artificial Intelligence · Computer Science 2016-05-10 Volker Tresp , Cristóbal Esteban , Yinchong Yang , Stephan Baier , Denis Krompaß

We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is…

Machine Learning · Computer Science 2020-08-14 Ahmed Khalifa , Philip Bontrager , Sam Earle , Julian Togelius

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

Artificial Intelligence · Computer Science 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

Automated representation learning is behind many recent success stories in machine learning. It is often used to transfer knowledge learned from a large dataset (e.g., raw text) to tasks for which only a small number of training examples…

Social and Information Networks · Computer Science 2019-07-02 Shimei Pan , Tao Ding

A growing body of research suggests that embodied gameplay, prevalent not just in human cultures but across a variety of animal species including turtles and ravens, is critical in developing the neural flexibility for creative problem…

Computer Vision and Pattern Recognition · Computer Science 2021-02-26 Luca Weihs , Aniruddha Kembhavi , Kiana Ehsani , Sarah M Pratt , Winson Han , Alvaro Herrasti , Eric Kolve , Dustin Schwenk , Roozbeh Mottaghi , Ali Farhadi

In standard methodology for natural language processing, entities in text are typically embedded in dense vector spaces with pre-trained models. The embeddings produced this way are effective when fed into downstream models, but they…

Computation and Language · Computer Science 2020-10-14 Yasumasa Onoe , Greg Durrett

Human emotion is expressed in many communication modalities and media formats and so their computational study is equally diversified into natural language processing, audio signal analysis, computer vision, etc. Similarly, the large…

Machine Learning · Computer Science 2023-08-16 Sven Buechel , Udo Hahn

Understanding a long document requires tracking how entities are introduced and evolve over time. We present a new type of language model, EntityNLM, that can explicitly model entities, dynamically update their representations, and…

Computation and Language · Computer Science 2017-08-03 Yangfeng Ji , Chenhao Tan , Sebastian Martschat , Yejin Choi , Noah A. Smith

Entity alignment is to find identical entities in different knowledge graphs (KGs) that refer to the same real-world object. Embedding-based entity alignment techniques have been drawing a lot of attention recently because they can help…

Computation and Language · Computer Science 2022-11-08 Xiaobin Tian , Zequn Sun , Guangyao Li , Wei Hu

To reach consensus among interacting agents is a problem of interest for social, economical, and political systems. A computational and mathematical framework to investigate consensus dynamics on complex networks is naming games. In…

Physics and Society · Physics 2018-09-10 Zhong-Yan Fan , Ying-Cheng Lai , Wallace Kit-Sang Tang